liquid-glass-design

Implement Apple's iOS 26 Liquid Glass design across SwiftUI, UIKit, and WidgetKit.

Updated Jun 25, 2026
One-click install
npx skills add https://github.com/sumeetonline90/fitup_all --skill liquid-glass-design-sumeetonline90
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: liquid-glass-design
Source: https://github.com/sumeetonline90/fitup_all/tree/main/.cursor/skills/liquid-glass-design
Command: npx skills add https://github.com/sumeetonline90/fitup_all --skill liquid-glass-design-sumeetonline90

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill eliminates the steep learning curve of implementing Apple's new iOS 26 Liquid Glass design system, which requires specialized APIs for dynamic blur, light reflection, and interactive morphing across SwiftUI, UIKit, and WidgetKit.

Core Features & Use Cases

  • Cross-platform iOS 26 support: Provides implementation patterns for SwiftUI, UIKit, and WidgetKit to ensure consistent Liquid Glass effects across all Apple app types.
  • Interactive and animated effects: Includes built-in guidance for touch-responsive glass elements, smooth morphing transitions between UI states, and performance-optimized glass effect containers.
  • Use Case: Imagine you are building a new iOS 26 productivity app and want to add glass-style navigation bars, floating action buttons, and widget backgrounds that match Apple's latest design guidelines. This Skill provides all required code patterns and best practices to implement these effects correctly without manual trial and error.

Quick Start

Use the liquid-glass-design skill to add an interactive dynamic glass effect to your SwiftUI button that responds to user taps and morphs smoothly when the view hierarchy changes.

Frequently Asked Questions about liquid-glass-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement iOS 26 Liquid Glass dynamic blur in SwiftUI?

To implement Liquid Glass in SwiftUI, use specialized APIs for dynamic blur, light reflection, and interactive morphing. This approach provides touch-responsive glass elements and smooth transitions between view hierarchy states without manual trial and error.

What is the best way to create touch-responsive glass morphing transitions in UIKit?

Creating touch-responsive glass morphing transitions in UIKit involves using the iOS 26 Liquid Glass material design system APIs. This provides performance-optimized glass effect containers that handle interactive controls and shape morphing transitions natively.

Does WidgetKit support iOS 26 Liquid Glass backgrounds for tinted Home Screen modes?

Yes, WidgetKit supports iOS 26 Liquid Glass backgrounds for tinted Home Screen modes. The system provides specific implementation patterns to ensure consistent glass-style widget integration and dynamic material effects across all Apple app types.

Can I build accessibility-compliant glass UI elements with dynamic blur on iOS 26?

You can build accessibility-compliant glass UI elements on iOS 26 using the Liquid Glass design system. It provides functional requirements for dynamic blur and light reflection while ensuring the glass UI implementation remains accessible to all users.

What are the limitations of Liquid Glass effect containers when animating view hierarchy changes?

When animating view hierarchy changes, Liquid Glass effect containers require performance optimization to maintain smooth morphing transitions. Using the provided iOS 26 implementation patterns prevents the lag and visual glitches associated with unoptimized dynamic blur rendering.