litmotion
CommunityAccelerate Unity animations with a zero-alloc tween library.
Authortranvietanh0
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill simplifies and accelerates the process of creating animations in Unity games and applications by providing a high-performance tweening library with zero allocation and fast performance.
Core Features & Use Cases
- Zero-Allocation: Reduces garbage collection and memory overhead by using structs.
- High Performance: Offers up to 2-20x faster animation than traditional tween libraries.
- ECS Compatibility: Integrate with Unity's Entity Component System to leverage Burst compilation.
- Ease Functions: Wide variety of easing functions for smooth animations.
- Customization: Allows users to create custom
IMotionAdapterimplementations for unique motion handling. - Use Case: Ideal for developers who want to create responsive and high-fidelity animations in their Unity projects without the overhead of traditional tweening methods.
Quick Start
Animate the position of an object to a target over 2 seconds with zero allocation: LMotion.Create(position, targetPosition, duration).Bind(x => position = x).AddTo(gameObject).
Dependency Matrix
Required Modules
com.annulusgames.lit-motion
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: litmotion Download link: https://github.com/tranvietanh0/StackTheRing/archive/main.zip#litmotion Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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