litmotion

Community

Accelerate Unity animations with a zero-alloc tween library.

Authortranvietanh0
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill simplifies and accelerates the process of creating animations in Unity games and applications by providing a high-performance tweening library with zero allocation and fast performance.

Core Features & Use Cases

  • Zero-Allocation: Reduces garbage collection and memory overhead by using structs.
  • High Performance: Offers up to 2-20x faster animation than traditional tween libraries.
  • ECS Compatibility: Integrate with Unity's Entity Component System to leverage Burst compilation.
  • Ease Functions: Wide variety of easing functions for smooth animations.
  • Customization: Allows users to create custom IMotionAdapter implementations for unique motion handling.
  • Use Case: Ideal for developers who want to create responsive and high-fidelity animations in their Unity projects without the overhead of traditional tweening methods.

Quick Start

Animate the position of an object to a target over 2 seconds with zero allocation: LMotion.Create(position, targetPosition, duration).Bind(x => position = x).AddTo(gameObject).

Dependency Matrix

Required Modules

com.annulusgames.lit-motion

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: litmotion
Download link: https://github.com/tranvietanh0/StackTheRing/archive/main.zip#litmotion

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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