live-editor

Inspect and manipulate a running Godot 4.x editor scene tree in real time.

11|1|Updated Jun 23, 2026
One-click install
npx skills add https://github.com/NotNull92/hera-agent-godot --skill live-editor
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: live-editor
Source: https://github.com/NotNull92/hera-agent-godot/tree/main/plugins/hera-godot/skills/live-editor
Command: npx skills add https://github.com/NotNull92/hera-agent-godot --skill live-editor

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill solves the disconnect between AI agents and live game engines by providing a low-token, real-time interface to inspect and manipulate a running Godot editor without relying on stale project files.

Core Features & Use Cases

  • Live Editor Inspection: Query the active scene tree, node properties, and UI state directly from the running Godot instance.
  • Runtime Manipulation: Modify nodes, trigger signals, and inject input to verify gameplay or UI behavior in real-time.
  • Use Case: An agent can use this to automatically build a scene, run it, inspect the player node's position, and verify that the game reacts correctly to input, providing immediate proof-of-work for QA tasks.

Quick Start

Use the live-editor skill to inspect the current scene tree and verify the state of the player node in the running Godot editor.

Frequently Asked Questions about live-editor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate QA testing in a live Godot editor?

Automate Godot QA testing by using a low-token CLI interface to inspect the active scene tree, manipulate nodes, trigger signals, and inject input directly into the running editor. This verifies gameplay behavior in real-time.

Can I inspect and update node properties in Godot at runtime via CLI?

Yes, you can update node properties at runtime via CLI by connecting to the running Godot 4.x editor environment. This allows direct, real-time manipulation and synchronization without relying on stale project files.

How does real-time scene manipulation in Godot work without modifying project files?

Real-time scene manipulation works by utilizing direct editor communication through a CLI interface, enabling an AI agent to query the scene tree and inject input to verify immediate gameplay reactions without touching saved files.

Does this live Godot editor control tool support automated input injection for UI verification?

Yes, the tool supports automated input injection for UI and gameplay verification. It connects to the running Godot 4.x instance to trigger signals and inspect UI state, providing immediate proof-of-work for QA tasks.

What is the best way to verify game engine state synchronization with an AI agent?

The best way to verify game engine state synchronization is to use a CLI tool that queries the active scene tree and node properties directly from the running Godot editor, ensuring AI actions match the live game state.