locations

Define and validate world locations with structured coordinates and region references.

14|7|Updated Apr 25, 2026
One-click install
npx skills add https://github.com/nikolaj-lat/World-Puppeteer --skill locations
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: locations
Source: https://github.com/nikolaj-lat/World-Puppeteer/tree/main/.claude/skills/locations
Command: npx skills add https://github.com/nikolaj-lat/World-Puppeteer --skill locations

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Location schema and rules for world-building, enabling consistent generation and validation of map-worthy places with precise coordinates, regions, and hidden lore.

Core Features & Use Cases

  • Define names, basicInfo, coordinates (x, y), radius, and region references to build coherent maps.
  • Support advanced concepts like internal areas, factions, and hiddenInfo that unlock secrets during exploration.
  • Use cases include designing villages, ruins, dungeons, and cities with precise geometry and flavor for narrative generation.

Quick Start

Provide a new location name and basicInfo, and let the system generate coordinates, region, radius, and hiddenInfo.

Frequently Asked Questions about locations

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create structured worldbuilding locations with coordinates and regions?

To create structured worldbuilding locations, define a name and basicInfo to let the system generate precise coordinates, region references, radius, and hidden lore. This schema validates map-worthy places to ensure coherent, non-overlapping placement across multiple regions for narrative generation.

Can I design villages and dungeons with hidden lore using a location schema?

Yes, you can design villages, ruins, dungeons, and cities with hidden lore using a location schema. The system supports advanced concepts like internal areas, factions, and hiddenInfo fields that unlock secrets during exploration, adding narrative depth to your generated map geometry.

What is the best way to validate non-overlapping placement for world map regions?

The best way to validate non-overlapping placement for world map regions is using a structured location schema with cross-reference integrity. It enforces required fields, validates coordinates and radius geometry, and ensures detailed generation rules are met as defined in the reference data.

Does worldbuilding location generation support internal areas and faction references?

Worldbuilding location generation supports internal areas and faction references within its structured data schema. You can define nested internal areas inside larger locations and attach faction references to enrich the political and narrative context of your worldbuilding project.

What are the limitations when defining coordinates and radius for multiple world regions?

The main limitation when defining coordinates and radius for multiple world regions is the strict enforcement of non-overlapping placement. The schema validates cross-reference integrity and required fields, meaning any overlapping geometry or missing region references will fail validation during generation.