logistics-cycle

Community

End-to-end logistics for Unity games.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The Logistics Cycle skill coordinates the full supply chain within a Unity game, linking stock evaluation, order management, and transport execution to keep shops stocked and buildings supplied.

Core Features & Use Cases

  • BuildingLogisticsManager facade with an order book, dispatcher, and stock evaluator; pluggable LogisticsPolicy components; IStockProvider contracts for ShopBuilding and CraftingBuilding; and a Diagnostics toggle with an Editor capability report to surface unsuppliable demands.
  • End-to-end workflow from detection of stock shortages to delivery progress, including pending orders, transport orders, crafting orders, and inventory synchronization.
  • Use Case: debugging why a shop has empty shelves or why transporters duplicate orders, and understanding internal data structures like _activeOrders, _pendingOrders, and _placedTransportOrders.

Quick Start

Trigger a worker punch-in in a scene with a stocked shop to observe the end-to-end restock cycle and verify that stock, orders, and delivery flow operate without errors.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: logistics-cycle
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#logistics-cycle

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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