logistics-cycle
CommunityEnd-to-end logistics for Unity games.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The Logistics Cycle skill coordinates the full supply chain within a Unity game, linking stock evaluation, order management, and transport execution to keep shops stocked and buildings supplied.
Core Features & Use Cases
- BuildingLogisticsManager facade with an order book, dispatcher, and stock evaluator; pluggable LogisticsPolicy components; IStockProvider contracts for ShopBuilding and CraftingBuilding; and a Diagnostics toggle with an Editor capability report to surface unsuppliable demands.
- End-to-end workflow from detection of stock shortages to delivery progress, including pending orders, transport orders, crafting orders, and inventory synchronization.
- Use Case: debugging why a shop has empty shelves or why transporters duplicate orders, and understanding internal data structures like _activeOrders, _pendingOrders, and _placedTransportOrders.
Quick Start
Trigger a worker punch-in in a scene with a stocked shop to observe the end-to-end restock cycle and verify that stock, orders, and delivery flow operate without errors.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: logistics-cycle Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#logistics-cycle Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.