lore-cast

Automate real-time content broadcasting for tabletop RPG sessions via the lore-cast.com API.

1|Updated Mar 28, 2026
One-click install
npx skills add https://github.com/PGMS-Dev/lore-cast --skill lore-cast
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: lore-cast
Source: https://github.com/PGMS-Dev/lore-cast/tree/main
Command: npx skills add https://github.com/PGMS-Dev/lore-cast --skill lore-cast

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes assets (resource) components.

What problem does it solve?

Traditional tabletop RPG game masters spend excessive time manually updating player screens with scene descriptions, combat trackers, and alerts, leading to missed information and disrupted game flow. This skill eliminates that overhead by automating real-time content broadcasting to all connected players.

Core Features & Use Cases

  • Live Session Creation: Instantly create game rooms on lore-cast.com with no player signup or app installation required.
  • Real-Time Content Broadcasting: Push structured narrative content, combat initiative trackers, character sheets, alerts, and ambient text to designated player screen zones simultaneously.
  • Player Interaction Management: Handle private player chat, interactive dice rolls, and player choices securely, with built-in guardrails against prompt injection from untrusted player input.
  • Use Case: Run a Warhammer 40K Deathwatch campaign where the AI GM pushes classified mission briefings, updates initiative order after every combat round, and flashes xenos breach alerts to all players instantly, keeping everyone immersed without manual updates.

Quick Start

Use the lore-cast skill to start a new live RPG session for your tabletop group and push the opening mission briefing to all connected players.

Frequently Asked Questions about lore-cast

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate real-time broadcasting for tabletop RPG sessions?

Automating real-time broadcasting for tabletop RPG sessions is done by creating a game room via an API that pushes structured narrative content, combat trackers, and alerts to connected player display zones simultaneously. This eliminates manual screen updates during live play.

Can I run an RPG game master session without requiring players to install an app?

Yes, you can run an RPG game master session without requiring players to install an app or create accounts. The system creates game rooms on a public web API, allowing players to connect directly via browser to receive scene descriptions and combat updates.

How do I manage private player chat and interactive inputs during a live RPG broadcast?

Managing private player chat and interactive inputs during a live RPG broadcast is handled through secure player interaction processing. The system supports private messaging, dice rolls, and player choices with built-in guardrails against prompt injection from untrusted player input.

Does tabletop RPG broadcasting work on restricted networks?

Tabletop RPG broadcasting works on restricted networks by utilizing a fallback browser execution method for environments with network limitations. This ensures game rooms can still push content and process player actions when standard API access is blocked.

What is the best way to synchronize combat trackers and scene descriptions for in-person and remote tabletop groups?

The best way to synchronize combat trackers and scene descriptions for in-person and remote tabletop groups is to push structured content to designated player screen zones via a live broadcast API. This keeps all players immersed by updating initiative order and narrative text instantly.