love-math

Provide 2D game math utilities for LÖVE via love.math.

1|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/RedKenrok/skills --skill love-math
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: love-math
Source: https://github.com/RedKenrok/skills/tree/main/skills/love-math
Command: npx skills add https://github.com/RedKenrok/skills --skill love-math

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

LÖVE game development often requires a broad set of mathematical utilities, from color conversions and random generation to geometry and transform handling. This Skill bundles essential math utilities into a cohesive API accessible via love.math and related types, streamlining gameplay programming.

Core Features & Use Cases

  • Color conversions: colorFromBytes, colorToBytes, gammaToLinear, linearToGamma for consistent color math and rendering.

  • Random numbers & noise: random, randomNormal, getRandomSeed, getRandomState, noise for procedural content and variability.

  • Geometry & transforms: isConvex, newBezierCurve, Transform operations, and 2D geometry helpers for pathing and UI.

  • Use Case: Build a procedural terrain using love.math.noise, generate NPC patrols with random seeds, and convert color spaces for post-processing.

Quick Start

Compute a 1D noise value at x=0.5 with seed 42 and map it to 0..1.

Frequently Asked Questions about love-math

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I handle 2D game math in LÖVE without external libraries?

You can handle 2D game math in LÖVE using a unified suite of utilities that requires only the built-in love.math API, covering color, random, geometry, and transform operations without external libraries.

How do I convert color spaces for post-processing in LÖVE?

To convert color spaces for post-processing in LÖVE, use built-in math utilities like colorToBytes, colorFromBytes, gammaToLinear, and linearToGamma for consistent color math and rendering.

Can I generate procedural terrain using LÖVE noise and random seeds?

Yes, you can generate procedural terrain using LÖVE by computing love.math.noise values and using random seeds to create procedural content and variability in your game environment.

Does LÖVE support Bezier curve manipulation and convex geometry checks?

LÖVE supports Bezier curve manipulation and convex geometry checks through dedicated math utilities, including newBezierCurve for pathing and isConvex for physics-friendly geometry checks.

What is the best way to manage 2D transforms and geometry for UI in LÖVE?

The best way to manage 2D transforms and geometry for UI in LÖVE is using Transform operations and 2D geometry helpers, streamlining gameplay programming and UI pathing calculations.