love-timer

Manage delta time, FPS, and timing in Love2D games.

1|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/RedKenrok/skills --skill love-timer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: love-timer
Source: https://github.com/RedKenrok/skills/tree/main/skills/love-timer
Command: npx skills add https://github.com/RedKenrok/skills --skill love-timer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Provides a simple, reliable interface to read and manage time in Love2D games, enabling accurate delta time, frame rate control, and timing-based logic.

Core Features & Use Cases

  • GetDelta: read the time between frames for frame-rate independent movement.
  • GetFPS: monitor current frames per second for performance tuning.
  • GetTime: obtain an absolute time reference for elapsed measurements.
  • GetAverageDelta and Step: measure and update time statistics for profiling and animation pacing.
  • Sleep: pause execution for a given time to throttle loops or sync with external events.

Quick Start

Use the love-timer by calling its functions in your Love2D callbacks. For example, in love.update(dt) read local delta = love.timer.getDelta() and use love.timer.getFPS() to adapt rendering or animations.

Frequently Asked Questions about love-timer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I measure delta time in Love2D for frame-rate independent movement?

To measure delta time in Love2D, call love.timer.getDelta() within your love.update callback to retrieve the precise time elapsed between frames, enabling frame-rate independent movement and consistent game logic pacing.

What is the best way to monitor FPS in a Love2D game for performance tuning?

The best way to monitor FPS in a Love2D game is by calling love.timer.getFPS(), which returns the current frames per second value, allowing you to track rendering performance and identify potential bottlenecks during gameplay.

Can I pause execution in Lua to throttle game loops using Love2D?

Yes, you can pause execution in Lua using love.timer.sleep() within your Love2D environment, which halts the current thread for a specified duration to throttle loops or synchronize with external events without consuming CPU cycles.

Does Love2D provide built-in functions for profiling animation pacing and average delta time?

Love2D provides love.timer.getAverageDelta and love.timer.step for profiling animation pacing, allowing you to measure and update time statistics to analyze frame-rate consistency and optimize performance monitoring in game loops.

How do I get an absolute time reference in Love2D for elapsed measurements?

To get an absolute time reference in Love2D, use love.timer.getTime(), which returns the total time elapsed since the application started, providing a reliable baseline for calculating elapsed durations and scheduling events.