love2d-ios

Configure Xcode projects and bundle game.love to deploy Love2D games on iOS.

18|6|Updated Jan 30, 2026
One-click install
npx skills add https://github.com/chongdashu/love2d-pocket-bomber-game --skill love2d-ios
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: love2d-ios
Source: https://github.com/chongdashu/love2d-pocket-bomber-game/tree/main/.claude/skills/love2d-ios
Command: npx skills add https://github.com/chongdashu/love2d-pocket-bomber-game --skill love2d-ios

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill guides developers through building Love2D games for iOS and deploying them with proper touch controls, project setup, and code-signing workflows.

Core Features & Use Cases

  • iOS deployment workflow: set up the Xcode project, bundle game.love, configure resources, and sign the app for device testing.
  • Touch controls integration: adapt Love2D inputs for mobile devices with on-screen controls and device orientation.
  • From prototype to deployment: convert a desktop Love2D project into a shipping iOS app, including troubleshooting common build issues.

Quick Start

Prepare your environment, bundle your game, add game.love to the iOS project, configure signing, and build to a connected device.

Frequently Asked Questions about love2d-ios

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I deploy a Love2D game to an iOS device?

To deploy a Love2D game to iOS, bundle your project into a game.love file, add it to an Xcode project configured with the Love2D iOS source, set up Apple developer provisioning, and build directly to a connected device.

Do I need an Apple developer account to test Love2D games on an iPhone?

Yes, testing Love2D games on an iPhone requires Apple developer provisioning and code-signing configured through Xcode to successfully deploy and run the application on a physical iOS device.

How do I integrate touch controls into a Love2D mobile game?

Integrating touch controls in Love2D involves adapting input handling for mobile devices by configuring on-screen controls and managing device orientation within your Xcode project setup.

What is the best way to convert a desktop Love2D project into an iOS app?

The best way to convert a desktop Love2D project to an iOS app is bundling the game.love file, configuring Xcode resources, adapting touch inputs, and troubleshooting common iOS build issues during deployment.

Why does my Love2D iOS build fail in Xcode?

Love2D iOS builds often fail due to missing game.love bundles, incorrect Apple developer provisioning, or improperly configured Xcode resources, requiring troubleshooting of common build issues and signing workflows.

Can I use Love2D with Xcode for mobile game deployment?

Yes, Love2D works with Xcode for mobile deployment by utilizing the Love2D iOS source to configure the project, bundle game.love resources, and sign the app for physical device testing.