Lua Coroutines

Create, yield, and resume Lua coroutines for cooperative multitasking.

187|20|Updated Nov 20, 2025
One-click install
npx skills add https://github.com/TheBushidoCollective/han --skill lua-coroutines
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Lua Coroutines
Source: https://github.com/TheBushidoCollective/han/tree/main/jutsu/jutsu-lua/skills/lua-coroutines
Command: npx skills add https://github.com/TheBushidoCollective/han --skill lua-coroutines

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Use Lua coroutines for cooperative multitasking, yielding and resuming with values, and generators.

Core Features & Use Cases

  • Creating and resuming coroutines
  • Generators and iterators with coroutine.wrap
  • Producer-consumer patterns and error handling

Quick Start

Create a coroutine that yields values, resume it from the main thread, and process yielded results.

Frequently Asked Questions about Lua Coroutines

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement cooperative multitasking in Lua using coroutines?

Lua coroutines enable cooperative multitasking by allowing code to yield control and resume later. Create coroutines with coroutine.create(), yield values with coroutine.yield(), and resume execution with coroutine.resume() to pass control between routines without preemption.

Can I use Lua coroutines to build generators and iterators?

Yes. Wrap coroutines with coroutine.wrap() to create generators that yield values on demand. This pattern powers iterators that produce sequences lazily, enabling memory-efficient iteration over large datasets or infinite streams.

What's the best way to implement producer-consumer patterns in Lua?

Producer-consumer patterns leverage coroutines to decouple data generation from consumption. Producers yield items via coroutine.yield(); consumers resume producers to fetch data. This enables bidirectional communication and synchronization between coroutines.

How do I handle errors and check coroutine status in Lua?

Monitor coroutine state with coroutine.status(), which returns 'running', 'suspended', 'normal', or 'dead'. Wrap coroutine.resume() calls to catch errors and implement robust error-handling workflows that propagate failures across coroutine boundaries.

Can coroutines simulate asynchronous I/O in Lua?

Coroutines can simulate asynchronous I/O by yielding during blocking operations and resuming when data arrives. This creates the appearance of non-blocking execution within a single thread, useful for stateful workflows without true parallelism.

Do I need special frameworks to use Lua coroutines?

No. Coroutines are built into Lua's standard library and require no external dependencies. They work in any Lua environment—game engines, embedded systems, or standalone scripts—enabling cooperative multitasking without additional tooling.