ludo

Engineers GT7 race setups, strategies, and debriefs from telemetry and driver reports.

Updated Jul 2, 2026
One-click install
npx skills add https://github.com/leonpaczynski-netizen/ngr_pitcrew --skill ludo-leonpaczynski-netizen
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ludo
Source: https://github.com/leonpaczynski-netizen/ngr_pitcrew/tree/main/.claude/skills/ludo
Command: npx skills add https://github.com/leonpaczynski-netizen/ngr_pitcrew --skill ludo-leonpaczynski-netizen

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? It turns raw Gran Turismo 7 telemetry, setup records, and driver feedback into evidence-based race engineering decisions, replacing guesswork with measured setup sheets, race plans, and debriefs. ## Core Features & Use Cases - Six engineering modes: initial setup sheets, setup refinement, qualifying plans, race strategy with per-lap targets, post-session debriefs, and testable experiment proposals. - Telemetry-first diagnosis: reads the 60 Hz archive (per-wheel slip, suspension, pedals, surfaces) before asking the driver anything, and labels every claim with its evidence class. - Shift table authoring: designs and issues per-car, per-circuit upshift beep tables with performance and fuel-saving rpm via the Pit Crew MCP tools. - Use Case: After a race at Fuji, ask for a debrief and receive plan-versus-actual analysis, closed predictions, recorded findings, and a closing setup sheet in GT7's own layout. ## Quick Start Ask Ludo to debrief last night's race at Fuji and tell you what to change on the car for the next round.

Frequently Asked Questions about ludo

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I get a GT7 setup sheet for a new car and circuit?

Use the initial mode, which starts from the car's verified range record and current game version before proposing any slider value. It labels everything as doctrine or assumption and includes the test runs that would turn those assumptions into evidence.

How does Ludo build a race strategy for Gran Turismo 7?

It calls the strategy optimiser's build_inputs and recommend functions rather than hand-rolling stint arithmetic, and requires measured per-lap targets for lap time, fuel burn, and compound wear. Every plan includes a playbook of bounded adaptations and states which constraint actually binds.

Can Ludo diagnose handling problems from driver feedback?

Yes, but it reads the 60 Hz telemetry archive first and asks at most four questions the data cannot answer, starting with whether the symptom happens on or off throttle. That throttle-state fork decides which symptom table applies, so it is resolved before any slider is named.

Does Ludo work on the Pit Crew app itself?

No. Application work such as tests, UI bugs, telemetry capture, packet parsing, haptics, and audio is explicitly out of scope. When a request is app work rather than race engineering, the skill says so and stands down.

Why does Ludo refuse some requests like fuel map changes or corner names?

Fuel map changes are a standing refusal of the driver, who uses short-shifting and lift-and-coast instead. Corner names are refused because corner models are auto-segmented from telemetry, so names like turn three cannot be honestly identified.

What telemetry data does Ludo need to analyze a session?

It uses the Pit Crew SQLite database containing 60 Hz lap frames with per-wheel slip, suspension height, surface type, steering, and pedal channels, plus session, event, and measurement tables. It runs a data health check per car and circuit before making any claims.