m04-zero-cost

Decide between generics and trait objects for zero-cost abstraction in Rust.

1|2|Updated Oct 10, 2025
One-click install
npx skills add https://github.com/dojoengine/torii-core --skill m04-zero-cost-dojoengine
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: m04-zero-cost
Source: https://github.com/dojoengine/torii-core/tree/main/.agents/skills/m04-zero-cost
Command: npx skills add https://github.com/dojoengine/torii-core --skill m04-zero-cost-dojoengine

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Rust developers often face trade-offs between compile-time generics and runtime dispatch, and this skill helps design zero-cost abstractions that preserve performance while maintaining expressiveness.

Core Features & Use Cases

  • Guided decision making: determine when to use generics vs trait objects to achieve zero-cost abstraction.
  • Performance awareness: analyze monomorphization costs and dynamic dispatch overhead for common Rust patterns.
  • Real-world scenarios: apply to library API design, performance-critical code paths, and generic abstractions.

Quick Start

Apply zero-cost abstraction guidelines to decide between generics and trait objects for a given Rust API or path.

Frequently Asked Questions about m04-zero-cost

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What is the best way to achieve zero-cost abstraction in Rust?

Zero-cost abstraction in Rust is achieved by deciding between compile-time generics and runtime trait objects to preserve performance while maintaining API expressiveness.

How do I choose between static dispatch and dynamic dispatch for a Rust API?

Choosing between static dispatch and dynamic dispatch involves analyzing monomorphization costs versus dynamic dispatch overhead for your specific performance-sensitive code paths.

When should I use trait objects instead of generics in Rust?

Use trait objects instead of generics when dynamic dispatch overhead is acceptable and you need runtime polymorphism rather than compile-time monomorphization guarantees.

Does using Rust generics increase compile times due to monomorphization?

Rust generics increase compile times due to monomorphization generating specialized code for each type, which trades compile overhead for zero-cost runtime performance.

Why does dynamic dispatch with trait objects impact performance in Rust?

Dynamic dispatch impacts performance because trait objects use a vtable pointer lookup at runtime instead of static dispatch, adding indirect call overhead to execution paths.

How to document design decisions for Rust generics and trait objects?

Document design decisions by validating compile-time guarantees for static dispatch and recording the trade-offs accepted when selecting dynamic trait objects for your library APIs.