macos-metal-gpu
CommunityBuild fast GPU-accelerated macOS apps with Metal.
AuthorLaughingJackalope
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill eliminates the steep learning curve and fragmented documentation associated with Metal GPU programming on macOS, providing a single, production-grade reference for implementing high-performance rendering and compute workloads.
Core Features & Use Cases
- MTKView & SwiftUI Integration: Embed Metal rendering views directly in SwiftUI apps using NSViewRepresentable, with correct drawable sizing, display link configuration, and coordinator pattern implementation.
- GPU & Pipeline Management: Select optimal GPUs for workloads, build efficient render and compute pipelines, and manage GPU resources with MTLHeap to reduce memory overhead and enable resource aliasing.
- Use Case: For a macOS video editing app, use this Skill to implement GPU-accelerated video filter compute pipelines, select the high-performance GPU for heavy rendering tasks, and synchronize compute and render passes to avoid visual artifacts.
Quick Start
Use the macos-metal-gpu skill to add a GPU-accelerated image blur compute pipeline to your macOS app, with correct threadgroup sizing and synchronization between the compute and render passes.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: macos-metal-gpu Download link: https://github.com/LaughingJackalope/macos-skills/archive/main.zip#macos-metal-gpu Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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