make-game

Creates game plans, tech memos, ADRs, and milestones from an idea.

307|37|Updated Jan 28, 2026
One-click install
npx skills add https://github.com/PlayableIntelligence/game-creator --skill make-game-playableintelligence
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: make-game
Source: https://github.com/PlayableIntelligence/game-creator/tree/main/skills/make-game
Command: npx skills add https://github.com/PlayableIntelligence/game-creator --skill make-game-playableintelligence

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps teams formalize and execute a complete game-development pipeline—from idea to scaffold, milestones, ADRs, and a live-iterate loop—reducing drift, miscommunication, and setup overhead.

Core Features & Use Cases

  • Create a structured game plan (docs/gameplan.md) and tech memo (docs/tech.md) from user ideas, including engine, language, and tooling.
  • Define a sequence of milestones with testable acceptance criteria and attach backlog items for deferred work.
  • Generate architectural decisions (ADRs) and a session handoff state (docs/STATE.md) to ensure continuity across sessions.

Quick Start

Describe a new game idea and have the agent generate the initial docs (gameplan.md, tech.md, and ADR) and prepare to scaffold the project.

Frequently Asked Questions about make-game

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I structure game development milestones with testable acceptance criteria?

Define game development milestones by creating a structured game plan that establishes a sequence of phases with testable acceptance criteria, attaches backlog items for deferred work, and enforces a live-iterate verification loop for traceable progress.

What is an ADR in game development pipeline planning?

An ADR (Architectural Decision Record) in game development pipeline planning is a structured document that records technical choices like engine, language, and tooling selection, ensuring continuity and traceability across multi-session development cycles.

How do I scaffold a game project from an initial idea and prepare documentation?

Scaffold a game project from an initial idea by generating structured documentation including a gameplan.md, tech.md, and ADR files, which formalizes the pipeline, reduces setup overhead, and prevents team miscommunication.

Can I use a live-iterate loop to maintain session handoff state for my video game?

Yes, you can maintain session handoff state for a video game by generating a STATE.md file alongside milestones and ADRs, which enforces structured documentation to ensure continuity across multi-session planning.

What is the best way to coordinate end-to-end game development workflow from ideation to milestone planning?

Coordinate an end-to-end game development workflow by applying a structured pipeline that brainstorms ideas, selects engine and art style, scaffolds the project, and defines milestones with a live-iterate verification loop.