makepad-animation

Design and explain Makepad animation states and transitions for widget interactions.

41|5|Updated Sep 30, 2025
One-click install
npx skills add https://github.com/efekrbas/discord-hypesquad-manager --skill makepad-animation-efekrbas
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: makepad-animation
Source: https://github.com/efekrbas/discord-hypesquad-manager/tree/main/.agents/skills/makepad-animation
Command: npx skills add https://github.com/efekrbas/discord-hypesquad-manager --skill makepad-animation-efekrbas

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps you build, understand, and debug Makepad animation behavior without guessing at animator syntax, state transitions, or timing.

Core Features & Use Cases

  • Hover and press feedback: Create responsive visual states for buttons, cards, and interactive controls.
  • Focus, disabled, and selected states: Manage consistent UI feedback across common widget states.
  • Timeline and easing guidance: Choose suitable durations, easing curves, and state patterns for smooth interactions.
  • Use case: You have a widget that feels unresponsive, and this Skill helps you wire the hover, pressed, and focus states so the interface reacts correctly.

Quick Start

Ask for a Makepad animation example or fix using your widget states, desired transitions, and target visual behavior.

Frequently Asked Questions about makepad-animation

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add hover and pressed animation states to a Makepad widget?

Makepad animations rely on state machine patterns and property-level transitions applied to draw_bg or draw_text uniforms. This Skill designs the animator timelines and easing curves required to wire those responsive visual states correctly.

Why does my Makepad UI feel unresponsive when I hover or click a button?

Your Makepad UI may feel unresponsive if animator state transitions and timing are missing or misconfigured for hover and pressed states. This Skill helps you debug animator timelines and apply correct easing choices to fix the visual feedback delay.

What is the best way to structure a Makepad animation state machine for focus and disabled states?

The best way to structure a Makepad animation state machine for focus and disabled states is using property-level transitions for animatable uniforms. This Skill provides the specific state machine patterns needed to manage consistent UI feedback across these widget states.

How do I choose the right easing curves and durations for Makepad UI interactions?

Choosing the right easing curves and durations for Makepad UI interactions depends on the specific widget states like hover, pressed, and selected. This Skill provides timeline guidance to help you select suitable durations and easing curves for smooth transitions.

Can I animate draw_bg and draw_text uniforms independently in Makepad?

Yes, you can animate draw_bg and draw_text uniforms independently in Makepad by configuring property-level transitions within your animator states. This Skill explains how to set up these animatable uniforms for distinct visual feedback across different widget interactions.