What problem does it solve? Writing mathematical animations with Manim Community Edition requires knowing dozens of APIs for scenes, mobjects, animations, LaTeX rendering, 3D camera control, and CLI rendering options, and outdated tutorials often mix in incompatible ManimGL syntax. ## Core Features & Use Cases - Comprehensive Rule References: Covers Scene structure, mobjects, creation and transform animations, MathTex/LaTeX, colors, positioning, axes, graphing, 3D surfaces, camera control, updaters, and CLI rendering flags. - Working Examples & Templates: Includes tested example files for basic animations, math visualization, updater patterns, graph plotting, and 3D visualization, plus copy-ready scene templates. - ManimCE vs ManimGL Disambiguation: Explicitly distinguishes from manim import * and the manim CLI from the 3b1b manimlib/manimgl variant to prevent version confusion. - Use Case: When asked to animate a calculus lesson showing a function plot with a tangent line and Riemann rectangles, the Skill supplies the correct Axes, plot, get_area, and get_riemann_rectangles patterns with proper render commands. ## Quick Start Create a Manim Community scene that plots y equals x squared on labeled axes and animates the curve being drawn, then give me the render command.