map-system
CommunityPlan a dual-mode RPG world map experience.
Design & Creative#roadmap#ui design#rpg map system#game navigation#overhead map#dialogue menu#world structure
Authorrecca0120
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you design and align a future RPG world map system by clearly defining a dual-mode exploration concept and the intended location structure for Code Quest.
Core Features & Use Cases
- Dual-mode exploration design: Define an overhead 2D map mode for immersive navigation and a dialogue-style menu mode for fast, intention-driven travel.
- RPG world structure blueprint: Propose a clear separation of Town, Wilderness, and Dungeon Zone with distinct rules (safe areas, encounter risk, and entry/exit constraints).
- UI interaction model: Document control schemes (keyboard/mouse), mode switching behavior (including persistence), and quick-travel shortcuts to support player workflow.
- Use case: When drafting upcoming UI/UX and world progression mechanics for the town/wilderness/dungeon loop, use this roadmap to keep design intent consistent across related docs.
Quick Start
Ask the assistant to generate a consolidated requirements brief for the dual-mode map system using the structure in map-system and cross-reference the linked roadmap and overview docs.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: map-system Download link: https://github.com/recca0120/code-quest/archive/main.zip#map-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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