map-system

Define a dual-mode RPG map system roadmap for Code Quest.

11|2|Updated Feb 5, 2026
One-click install
npx skills add https://github.com/recca0120/code-quest --skill map-system
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: map-system
Source: https://github.com/recca0120/code-quest/tree/main/.claude/skills/map-system
Command: npx skills add https://github.com/recca0120/code-quest --skill map-system

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps you design and align a future RPG world map system by clearly defining a dual-mode exploration concept and the intended location structure for Code Quest.

Core Features & Use Cases

  • Dual-mode exploration design: Define an overhead 2D map mode for immersive navigation and a dialogue-style menu mode for fast, intention-driven travel.
  • RPG world structure blueprint: Propose a clear separation of Town, Wilderness, and Dungeon Zone with distinct rules (safe areas, encounter risk, and entry/exit constraints).
  • UI interaction model: Document control schemes (keyboard/mouse), mode switching behavior (including persistence), and quick-travel shortcuts to support player workflow.
  • Use case: When drafting upcoming UI/UX and world progression mechanics for the town/wilderness/dungeon loop, use this roadmap to keep design intent consistent across related docs.

Quick Start

Ask the assistant to generate a consolidated requirements brief for the dual-mode map system using the structure in map-system and cross-reference the linked roadmap and overview docs.

Frequently Asked Questions about map-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What is a dual-mode RPG map system for game navigation?

A dual-mode RPG map system combines an overhead 2D map for immersive exploration with a dialogue-style menu for fast travel, standardizing how players navigate town, wilderness, and dungeon zones.

How do I design UI interaction rules for an RPG world structure?

Define control schemes for keyboard and mouse, establish mode switching behavior with persistence, and document quick-travel shortcuts to support the player workflow across different game zones.

How to plan navigation mechanics for town, wilderness, and dungeon zones?

Propose a clear separation of zones with distinct rules: safe areas for towns, encounter risks for wilderness, and entry/exit constraints for dungeons to standardize player progression.

Can I use this roadmap to draft UX mechanics for an RPG game loop?

Yes, use this roadmap to draft upcoming UI/UX and world progression mechanics for the town, wilderness, and dungeon loop, keeping design intent consistent across related documentation.

Does this map system design include quick access shortcuts for fast travel?

Yes, the map system design documents quick-travel shortcuts and mode switching persistence to support an intention-driven travel workflow for players.

What are the limitations of using a dialogue menu for game navigation?

A dialogue-style menu mode prioritizes fast, intention-driven travel over immersive visual exploration, functioning best when paired with an overhead 2D map mode for spatial context.