map-systems

Decompose game concepts into interdependent systems and generate a systems index.

Updated Apr 22, 2026
One-click install
npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill map-systems-brand6
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: map-systems
Source: https://github.com/brand6/Claude-Code-Game-Studios-zh-auto/tree/main/.claude/skills/map-systems
Command: npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill map-systems-brand6

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

将游戏概念拆解为独立系统,绘制它们之间的依赖关系,确定设计优先级,并创建系统索引,帮助团队从概念到可执行 GDD 的协作。

Core Features & Use Cases

  • 系统分解:将概念拆解为明确、可验证的系统与子系统。
  • 依赖映射:可视化系统之间的相互依赖,推动集成规划。
  • 优先级工作流:基于 MVP/核心与打磨需求对系统进行排序,指导设计顺序。
  • 面向协作的输出:生成可用于设计工作流和评审的系统索引。

Quick Start

通过 /map-systems 读取并更新当前游戏概念的系统图。

Frequently Asked Questions about map-systems

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I map game design concepts into interdependent systems for a GDD?

Mapping game dependencies involves visualizing interconnections between systems to drive integration planning. It generates a dependency graph showing how systems interact, enabling iterative refinement and prioritized design sequencing for MVP scoping.

What is the best way to prioritize game systems for MVP scoping?

To create a systems index from a game concept, you automate the decomposition of the concept into structured interdependent systems. This generates an index that satisfies context-aware enumeration and dependency mapping for design reviews.

Can I use this systems mapping approach for iterative game design refinement?

Yes, this approach suits collaborative game design workflows. It aligns design by generating a systems index that can be directly applied to design reviews and iterative refinement processes across the team.

Does game system decomposition support dependency mapping for complex projects?

You do not need specific external dependencies to map game systems. The Skill operates independently to automate concept decomposition, generate dependency graphs, and produce a systems index without requiring additional frameworks or components.