map-systems

Map game concepts into discrete systems and generate a systems index document.

277|65|Updated Mar 30, 2026
One-click install
npx skills add https://github.com/pixel-cellar/Claude-Code-Game-Studios --skill map-systems-pixel-cellar
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: map-systems
Source: https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/main/.claude/skills/map-systems
Command: npx skills add https://github.com/pixel-cellar/Claude-Code-Game-Studios --skill map-systems-pixel-cellar

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

将游戏概念拆解为独立系统并映射依赖关系,以便确定设计优先级和创建系统索引,帮助团队有序开展系统设计。

Core Features & Use Cases

  • 自动提取显式和隐式系统并建立依赖关系图,提供分层设计顺序。
  • 支持阶段性协作决策:阶段 2-5 的交互式工作流和协作提问。
  • 生成可执行的系统索引文档,方便后续在 design/gdd 中编写与维护。

Quick Start

Start by mapping the current game concept into discrete systems and generate the initial systems index.

Frequently Asked Questions about map-systems

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I map game design concepts into discrete systems and dependencies?

To map game design concepts into discrete systems, you extract explicit and implicit systems from your concept and establish a dependency graph. This generates a prioritized systems-index-ready document to guide your design plan.

What is the best way to prioritize game design systems for development?

Prioritizing game design systems is achieved by deriving dependencies between extracted systems to create a layered design sequence. This dependency mapping provides a clear, staged design order for your team's development workflow.

Can I use interactive workflows for collaboration during game systems mapping?

Yes, interactive collaboration workflows are supported during phases 2 through 5 of the mapping process. These staged interactions include collaborative questioning and decision approvals to guide the systems design.

How do I generate a systems index document from a game concept?

You generate a systems index document by inputting your game concept to extract discrete systems and their dependencies. The output is an executable, systems-index-ready file for writing and maintaining your game design document.

Does game systems mapping support incremental write-backs to a design document?

Yes, the game systems mapping workflow supports incremental write-backs to your design document. This allows you to continuously update the game design document as you progress through the staged design phases.