maxmotion-edit

Edit Remotion clips and sequences via an <editor/> tag.

Updated Jan 24, 2026
One-click install
npx skills add https://github.com/maxgent-ai/maxgent-plugin --skill maxmotion-edit
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: maxmotion-edit
Source: https://github.com/maxgent-ai/maxgent-plugin/tree/main/skills/maxmotion-edit
Command: npx skills add https://github.com/maxgent-ai/maxgent-plugin --skill maxmotion-edit

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Editing Remotion project clips and sequences can be complex, requiring careful coordination between JSON timelines and code. This skill provides a clear workflow to modify maxmotion.json for clips and .tsx files for sequences using an <editor/> tag as the entry point.

Core Features & Use Cases

  • Interpret an <editor/> tag to identify the Remotion project path, element type, and target frame range.
  • Explain whether to update maxmotion.json for clips or modify .tsx sequences in source code, with concrete guidance on where changes should be applied.
  • Enforce a code-first approach: prefer writing Remotion components in code for complex content and use JSON only for simple overlays.

Quick Start

Embed an <editor/> tag in your message with the project path and target element to edit.

Frequently Asked Questions about maxmotion-edit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I edit Remotion project clips using an XML tag?

You can edit Remotion clips by embedding an <editor/> tag with project, type, and id attributes to target modifications in maxmotion.json.

What is the best way to update Remotion sequences in source code?

The best way to update Remotion sequences is modifying .tsx source files directly, following the code-first approach for complex content over JSON.

When should I modify maxmotion.json instead of TSX files in Remotion?

Modify maxmotion.json for simple clip overlays and updates, while complex Remotion sequence content requires a code-first approach using .tsx files.

How do I target a specific frame range when editing Remotion clips?

Include the frame attribute within the <editor/> tag alongside project, type, and id attributes to pinpoint the exact Remotion clip segment for editing.

Does the Remotion editor tag workflow require manual JSON timeline coordination?

No, the Remotion editor tag workflow automates routing by interpreting <editor/> tag attributes to direct simple edits to maxmotion.json without manual coordination.