mc-wait

Pauses script execution for exactly one second using time.sleep.

10|Updated Jul 22, 2025
One-click install
npx skills add https://github.com/bdambrosio/Cognitive_workbench --skill mc-wait
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: mc-wait
Source: https://github.com/bdambrosio/Cognitive_workbench/tree/main/src/world-tools/minecraft/mc-wait
Command: npx skills add https://github.com/bdambrosio/Cognitive_workbench --skill mc-wait

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill provides a simple, reliable way to introduce a one-second delay into automated sequences, preventing race conditions and pacing operations.

Core Features & Use Cases

  • Pacing Actions: Ensures that rapid-fire commands are executed with a deliberate pause in between, mimicking human interaction or allowing systems to catch up.
  • Timing Delays: Useful for scenarios where a specific, fixed delay is required before proceeding to the next step in a workflow.
  • Use Case: In a game automation script, use mc-wait after performing an action to ensure the game's state updates before the next command is issued.

Quick Start

Execute the mc-wait skill to pause for one second.

Frequently Asked Questions about mc-wait

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add a synchronous one-second delay in my automation script?

To add a synchronous one-second delay, you can use a timing skill that implements time.sleep to pause script execution, allowing systems to stabilize before proceeding to the next command.

When do I need a fixed-duration pause between automated steps?

A fixed-duration pause is needed when pacing actions to prevent race conditions, allowing systems to catch up or ensuring a game's state updates before issuing the next command.

What's the best way to pace rapid-fire commands in game automation?

The best way to pace rapid-fire commands is introducing a deliberate, synchronous one-second delay between actions, mimicking human interaction and preventing system overload.

Does this synchronous delay block the entire script execution?

Yes, this synchronous delay blocks the entire script execution by using time.sleep, providing a deterministic, fixed-duration pause that stops all processing for exactly one second.

Can I use this timing delay to stabilize systems after asynchronous events?

Yes, you can use this timing delay after asynchronous events to allow for system stabilization, ensuring background processes complete before the workflow proceeds to subsequent steps.