mcp-tools-godot

Community

Use the right Godot MCP server

Authordragoscirjan
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you choose and use the right Godot MCP server for editor control, runtime testing, diagnostics, documentation lookup, and full-stack debugging without guessing which tool fits the job.

Core Features & Use Cases

  • Editor and runtime control: Launch the editor, inspect project structure, create scenes, add nodes, and run or stop projects through the Godot editor bridge.
  • Static analysis and testing: Analyze scripts and scenes, run Godot test suites, fetch project info, and collect diagnostics even when the editor is closed.
  • Documentation and deep debugging: Search official docs, retrieve class pages, inspect console output, and use the full-stack runtime server for breakpoints, stepping, screenshots, and input automation.
  • Use case: A Godot developer can scaffold a scene, validate scripts, check docs for migration details, and confirm behavior in a single guided workflow.

Quick Start

Enable the Godot MCP servers relevant to your task and ask the assistant to use the best server for the current Godot workflow.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: mcp-tools-godot
Download link: https://github.com/dragoscirjan/opencode-config/archive/main.zip#mcp-tools-godot

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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