meshy-3d-agent

Automate 3D asset creation and printing workflows via the Meshy API.

Updated Dec 8, 2025
One-click install
npx skills add https://github.com/MarcMercury/Everloop.live --skill meshy-3d-agent
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: meshy-3d-agent
Source: https://github.com/MarcMercury/Everloop.live/tree/main/.agents/skills/meshy-3d-agent
Command: npx skills add https://github.com/MarcMercury/Everloop.live --skill meshy-3d-agent

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Generate and prepare 3D assets end-to-end using the Meshy AI API, handling API key detection, task creation, polling, downloading, and a complete 3D print pipeline with slicer integration for production-ready results.

Core Features & Use Cases

  • Create 3D models from text prompts and images with preview and refine stages, including optional textures and PBR maps.
  • Rig, animate, and export models to multiple formats; integrate with slicers for immediate printing workflows.
  • Use cases include character design, game assets, rapid prototyping, and printable figurines.

Quick Start

Describe the required 3D asset in text or provide input images to begin the Meshy-driven generation, texturing, rigging, and printing workflow.

Frequently Asked Questions about meshy-3d-agent

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate text-to-3d and image-to-3d generation using an API?

To automate text-to-3d and image-to-3d generation, you can use a workflow that handles API key detection, task creation, polling, and downloading to produce structured 3D project outputs.

What is the best way to prepare AI generated 3D models for 3D printing?

The best way to prepare 3D models for printing is using an end-to-end pipeline that handles remeshing and integrates directly with slicers to format the asset for physical production.

Do I need Python to automate 3D asset creation and rigging workflows?

Yes, you need Python 3 with the requests package to automate 3D asset creation and rigging workflows, and you must supply a MESHY_API_KEY via an environment variable or a local .env file.

Can I retexture and auto-rig 3D models from multiple input images?

Yes, you can retexture and auto-rig 3D models from multiple input images by submitting them to a multi-image-to-3d pipeline that handles preview, refine, and automated rigging stages.

What file formats and textures are supported when exporting rigged 3D models?

Exporting rigged 3D models supports multiple formats and includes optional textures alongside PBR maps, allowing direct integration into game engines and character design workflows.

Why does my 3D model generation pipeline fail during the polling stage?

A 3D model generation pipeline fails during polling if the API key is missing, the environment is misconfigured, or the create-to-poll-to-download sequence encounters unhandled task errors.