meshyai

Generate, rig, and animate 3D assets from text or images for Three.js.

307|37|Updated Jan 28, 2026
One-click install
npx skills add https://github.com/PlayableIntelligence/game-creator --skill meshyai
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: meshyai
Source: https://github.com/PlayableIntelligence/game-creator/tree/main/skills/meshyai
Command: npx skills add https://github.com/PlayableIntelligence/game-creator --skill meshyai

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

Meshy AI automates end-to-end creation of game-ready 3D assets by generating models from text or images, then rigging and animating them for Three.js games.

Core Features & Use Cases

  • Automated 3D model generation: Create textured, game-ready GLB assets from prompts or reference images.
  • Automatic rigging for humanoids: Adds skeletons and standard walking/running animations.
  • End-to-end pipeline: Generate → rig → animate → integrate into a Three.js app.
  • Use Case: Quickly prototype a character and export a rigged model for instant integration.

Quick Start

Describe a 3D asset you want and Meshy will generate, rig, and export a ready-to-use GLB for your game.

Frequently Asked Questions about meshyai

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate 3D models from text prompts for Three.js games?

Meshy AI generates game-ready 3D models from text prompts or reference images, outputting textured GLB assets for Three.js projects. It creates humanoid characters, props, and environments through an automated generation pipeline.

Can I automatically rig and animate humanoid characters for Three.js?

Yes, you can automatically rig and animate humanoid characters for Three.js. The pipeline applies skeletons and standard walking or running animations, enabling rigged 3D assets to integrate directly into your game environment.

Does the 3D asset generation pipeline support reference images?

Yes, the 3D asset generation pipeline supports reference images as input alongside text prompts. Using reference images allows you to generate textured 3D models that match specific visual targets before applying auto-rigging.

Do I need an API key to generate and rig game-ready 3D assets?

Yes, you need a MESHY_API_KEY to generate and rig game-ready 3D assets. The pipeline enforces secure authentication using this key to manage the end-to-end process of 3D model generation, rigging, and animation.

What is the best way to integrate generated 3D models into a Three.js app?

The best way to integrate generated 3D models into a Three.js app is using the end-to-end pipeline. It handles generate, rig, animate, and integrate stages, exporting ready-to-use GLB files with post-generation checks and asset optimization.

What limitations exist when auto-rigging 3D models for game environments?

When auto-rigging 3D models for game environments, limitations include support being focused primarily on humanoid characters. The pipeline adds standard walking and running animations but requires post-generation checks and asset optimization for specific Three.js integration needs.