What problem does it solve?
This Skill helps you design interfaces that actually work on Meta Ray-Ban Display by turning complex app ideas into glanceable, motion-safe, one-decision screens. It prevents phone-style UX from being copied onto a device that only supports short attention spans, limited input, and additive display constraints.
Core Features & Use Cases
- Glanceable UX design: Shape screens around a two-second attention budget and a single primary action.
- Input and safety guidance: Decide when to use gesture, when voice is unavailable, and how to keep interactions safe while walking or moving.
- Visual and audio patterns: Apply additive-display color rules, accessible iconography, and audio cues for state changes.
- Use Case: Design a transit view, cooking guide, message preview, or list screen that can be understood and used instantly on glasses.
Quick Start
Ask the skill to help you design a Meta Ray-Ban Display screen with one primary action, glanceable content, and an audio cue for any important state change.