Milestone

Plan Unity game development milestones with structured steps and risk alignment.

Updated Feb 21, 2026
One-click install
npx skills add https://github.com/JulianKerignard/MCP-Unity --skill milestone-juliankerignard
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Milestone
Source: https://github.com/JulianKerignard/MCP-Unity/tree/main/ClaudeSkills~/milestone
Command: npx skills add https://github.com/JulianKerignard/MCP-Unity --skill milestone-juliankerignard

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill aids in planning and organizing milestones for Unity projects, eliminating the guesswork and manual management involved in development stages.

Core Features & Use Cases

  • Milestone Definition: Set clear milestones like Prototype, Vertical Slice, Alpha, Beta, Gold, and Release Candidate.
  • Contextual Guide: Offers a step-by-step guide for each milestone with measurable criteria, feature scope, risk matrices, and target dates.
  • Project Scope: Assists in mapping feature pillars from a GDD to the appropriate milestones based on project level.
  • Agent Role: Guides users with an expert in milestones and project scope to ensure comprehensive planning.

Quick Start

Utilize the Milestone skill by providing a GDD and project level, and the skill will assist in defining your project milestones with relevant criteria and timelines.

Frequently Asked Questions about Milestone

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan milestones for a Unity game development project?

To plan Unity project milestones, you provide a Game Design Document and project level to define stages like Prototype, Vertical Slice, Alpha, Beta, and Gold. The skill generates structured steps with measurable criteria, feature scope, risk matrices, and target dates for each phase.

What is the best way to map a Game Design Document to development stages?

Mapping a Game Design Document to development stages requires aligning feature pillars with appropriate project milestones. By providing your GDD and project level, the skill structures feature scope and risk matrices across phases from Prototype to Release Candidate.

Can I use this milestone planning approach for any Unity project scale?

Yes, you can use this milestone planning approach for different Unity project scales by specifying your project level. The skill adapts the contextual guide and feature scope mapping to ensure milestones, criteria, and timelines align with your specific project goals and risks.

What are the standard development stages for Unity game milestones?

Standard Unity game milestones include Prototype, Vertical Slice, Alpha, Beta, Gold, and Release Candidate. Defining these milestones ensures structured project planning by providing measurable criteria, feature scope boundaries, risk matrices, and target dates for each distinct development phase.

Do I need a Game Design Document to structure Unity project milestones?

Yes, you need a Game Design Document to structure Unity project milestones effectively. The GDD provides the feature pillars and project level context required to map development stages, define measurable criteria, and establish risk matrices across the milestone timeline.