minecraft-bedrock-addon-dev

Develop Minecraft Bedrock add-ons with behavior packs, resource packs, and Script API.

2|Updated May 22, 2026
One-click install
npx skills add https://github.com/AIKUSAN/minecraft-agent-skills-bundle --skill minecraft-bedrock-addon-dev
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: minecraft-bedrock-addon-dev
Source: https://github.com/AIKUSAN/minecraft-agent-skills-bundle/tree/main/plugins/minecraft-codex-skills/skills/minecraft-bedrock-addon-dev
Command: npx skills add https://github.com/AIKUSAN/minecraft-agent-skills-bundle --skill minecraft-bedrock-addon-dev

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the guesswork from building Minecraft Bedrock add-ons by guiding behavior pack, resource pack, and Script API work with the right manifest structure, versioning, and packaging rules.

Core Features & Use Cases

  • Add-on Construction: Design Bedrock behavior packs and resource packs for 1.21.x projects with clean folder layouts and deployable outputs.
  • Manifest and UUID Management: Set up valid manifest.json files with unique UUIDs, version increments, dependencies, and engine compatibility.
  • Script API Development: Implement JavaScript or TypeScript features with @minecraft/server for events, automation, custom blocks, items, and entities.
  • Packaging and Deployment: Prepare .mcpack and .mcaddon releases and follow local hot-reload and BDS deployment practices.
  • Use Case: A developer wants to ship a custom entity with matching textures and script behavior, and this Skill helps structure both packs, validate the manifests, and package the release correctly.

Quick Start

Use this skill to help me build or debug a Minecraft Bedrock add-on, and tell me which pack type, features, or manifest details I should provide.

Frequently Asked Questions about minecraft-bedrock-addon-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a Minecraft Bedrock behavior pack and resource pack for 1.21.x?

To create Minecraft Bedrock add-ons for 1.21.x, you need to design behavior packs and resource packs with clean folder layouts, valid manifest.json files, unique UUIDs, and proper version increments. This structure ensures deployable outputs for custom blocks, items, and entities.

What is the correct way to manage manifest.json UUIDs and versions in a Bedrock addon?

Managing manifest.json files in a Bedrock addon requires setting up unique UUIDs for each pack, incrementing version numbers correctly, defining dependencies, and ensuring engine compatibility for 1.21.x. This validation prevents pack loading errors during world import.

How do I use the Minecraft Script API with @minecraft/server for custom entities?

Using the Minecraft Script API for custom entities involves implementing JavaScript or TypeScript features with the @minecraft/server dependency. You can script events, automation, and entity behaviors within your behavior pack.

How do I package a Bedrock addon into .mcpack and .mcaddon files for deployment?

Packaging a Bedrock addon into .mcpack and .mcaddon releases requires preparing stable pack folder layouts and following deployment guidance. This ensures your behavior and resource packs import correctly into staged worlds or BDS environments.

Can I test Minecraft Bedrock addons with local hot-reload in BDS?

Yes, you can test Minecraft Bedrock addons using local hot-reload and BDS deployment practices. This allows you to validate Script API features, custom blocks, and entity behaviors in staged worlds before final packaging.

Do I need TypeScript to develop Bedrock Script API features?

You do not need TypeScript exclusively, as the Bedrock Script API supports both JavaScript and TypeScript for development. You can implement @minecraft/server features using either language within your behavior pack structure.