minecraft-fabric
CommunityKotlin-first Fabric modding conventions.
AuthordotBeeps
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Minecraft developers need a cohesive, Kotlin-first set of Fabric modding conventions to streamline setup, entrypoints, registration, and tooling across projects.
Core Features & Use Cases
- Kotlin-based entrypoints (e.g., object MyMod : ModInitializer) and structured registration groups like ModItems, ModBlocks.
- Build and tooling guidance: yarn mappings, Fabric mod JSON adapter, and Kotlin DSL (build.gradle.kts) for maintainable Gradle configs.
- Data & networking patterns: data generation hooks, Fabric networking primitives, and standardization of common mod components.
- Use Case: Start a new Fabric mod project quickly with consistent entrypoints, registrations, and data generation scaffolding.
Quick Start
Create a new Fabric mod project using the Kotlin-first conventions and implement entrypoints in Kotlin objects.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: minecraft-fabric Download link: https://github.com/dotBeeps/pantry/archive/main.zip#minecraft-fabric Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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