minecraft-fabric

Community

Kotlin-first Fabric modding conventions.

AuthordotBeeps
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Minecraft developers need a cohesive, Kotlin-first set of Fabric modding conventions to streamline setup, entrypoints, registration, and tooling across projects.

Core Features & Use Cases

  • Kotlin-based entrypoints (e.g., object MyMod : ModInitializer) and structured registration groups like ModItems, ModBlocks.
  • Build and tooling guidance: yarn mappings, Fabric mod JSON adapter, and Kotlin DSL (build.gradle.kts) for maintainable Gradle configs.
  • Data & networking patterns: data generation hooks, Fabric networking primitives, and standardization of common mod components.
  • Use Case: Start a new Fabric mod project quickly with consistent entrypoints, registrations, and data generation scaffolding.

Quick Start

Create a new Fabric mod project using the Kotlin-first conventions and implement entrypoints in Kotlin objects.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: minecraft-fabric
Download link: https://github.com/dotBeeps/pantry/archive/main.zip#minecraft-fabric

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.