minecraft-modding-workbench

Orchestrate Minecraft modding tasks across Fabric, NeoForge, and Architectury projects.

Updated Mar 1, 2026
One-click install
npx skills add https://github.com/adhi-jp/agent-skills --skill minecraft-modding-workbench
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: minecraft-modding-workbench
Source: https://github.com/adhi-jp/agent-skills/tree/main/skills/minecraft-modding-workbench
Command: npx skills add https://github.com/adhi-jp/agent-skills --skill minecraft-modding-workbench

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill coordinates the end-to-end Minecraft modding workflow across Fabric, NeoForge, and Architectury, helping teams plan, debug, and port mods with confidence.

Core Features & Use Cases

  • Workspace profiling and MCP preflight to establish loader, version, and mapping context before work begins.
  • Reference routing and quick-start guidance that translate high-level goals into concrete implementation steps.
  • Slices and checklists for planning, debugging, and executing mod development tasks, including data generation, GameTest wiring, and runtime logs analysis.

Quick Start

Provide a minimal project profile, then request a task slice to start the guided work.

Frequently Asked Questions about minecraft-modding-workbench

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage Minecraft modding workflows across Fabric, NeoForge, and Architectury?

Minecraft modding workflows across Fabric, NeoForge, and Architectury are managed by establishing workspace profiles, running MCP preflight checks, and generating targeted code slices for implementation. This ensures strict loader, version, and mapping discipline throughout development.

What is MCP preflight in Minecraft modding and when do I need it?

MCP preflight in Minecraft modding establishes loader, version, and mapping context before work begins. It is needed when starting registration, datagen, GameTest wiring, or version migration tasks to ensure explicit project provenance and strict version discipline.

How do I set up GameTest wiring and data generation for a Fabric mod?

GameTest wiring and data generation for a Fabric mod are set up by providing a minimal project profile and requesting a task slice. This generates concrete implementation steps and checklists that guide the datagen and GameTest wiring processes with minimal input.

Does this modding workbench support version migration and NBT payload remapping?

Version migration and NBT payload remapping are fully supported. The workflow orchestrates these tasks by applying strict version and mapping discipline, ensuring explicit project profiles and provenance guide the remapping and migration implementation steps accurately.

What's the best way to debug runtime logs and plan Minecraft mod development tasks?

Debugging runtime logs and planning Minecraft mod tasks is best handled by using targeted code slices and checklists. These translate high-level goals into concrete implementation steps, coordinating workspace profiling and reference routing for effective debugging.