What problem does it solve?
Building Minecraft server plugins involves many error-prone details: keeping plugin.yml in sync with code, respecting main-thread rules, modeling game state, and cleaning up tasks and entities. This Skill guides the AI through correct Paper, Spigot, and Bukkit plugin implementation so commands, listeners, schedulers, and persistence work together without common lifecycle bugs.
Core Features & Use Cases
- Plugin Implementation Guidance: Covers plugin.yml setup, command and tab-completer registration, event listeners, schedulers, Adventure text, and config-driven values.
- Gameplay Architecture Patterns: Provides reference material for minigame instances, arena isolation, wave systems, map rotation, hero or class systems, and persistent progression with economy, perks, and quests.
- Build and Validation Support: Includes guidance on Maven or Gradle packaging, shaded dependencies, optional plugin integrations, config validation commands, and first-round server test plans.
- Use Case: Ask the AI to add a new arena command with cooldowns to an existing Paper plugin, and it will update plugin.yml, register the executor, model the cooldown in session state, and flag thread-safety risks.
Quick Start
Use the minecraft-plugin-development skill to add a join command and countdown timer to my Paper minigame plugin.