minecraft-testing

Design automated tests for Minecraft mods and plugins with JUnit 5, MockBukkit, and GameTests.

2|Updated May 22, 2026
One-click install
npx skills add https://github.com/AIKUSAN/minecraft-agent-skills-bundle --skill minecraft-testing-aikusan
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: minecraft-testing
Source: https://github.com/AIKUSAN/minecraft-agent-skills-bundle/tree/main/plugins/minecraft-codex-skills/skills/minecraft-testing
Command: npx skills add https://github.com/AIKUSAN/minecraft-agent-skills-bundle --skill minecraft-testing-aikusan

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill helps you design, write, and validate automated tests for Minecraft mods and plugins so you can catch bugs earlier and trust your gameplay logic before release.

Core Features & Use Cases

  • Unit testing with JUnit 5: Verify pure Java or Kotlin logic, serialization, cooldowns, and other non-Minecraft behavior.
  • MockBukkit testing: Exercise Paper or Bukkit commands, events, inventory changes, permissions, and plugin lifecycle behavior without a real server.
  • GameTest support: Build NeoForge and Fabric in-world tests for blocks, entities, structures, and world interactions.
  • CI workflows: Split fast unit and mock tests from slower headless GameTests and validate test layout in GitHub Actions.
  • Use case: If a plugin command stops sending the right message or a mod block interaction breaks after an update, this Skill helps you write the right test and wire it into the build.

Quick Start

Ask for a Minecraft testing plan for your project, and this Skill will guide you to the right mix of JUnit, MockBukkit, GameTests, and CI setup.

Frequently Asked Questions about minecraft-testing

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up automated testing for a Minecraft plugin using MockBukkit and JUnit 5?

Automated testing for a Minecraft plugin using MockBukkit and JUnit 5 requires configuring Gradle to exercise Paper or Bukkit commands, events, and inventory changes without a real server. This validates plugin lifecycle behavior efficiently.

What is the best way to test Minecraft mod block interactions in NeoForge and Fabric?

Testing Minecraft mod block interactions in NeoForge and Fabric is best done using GameTests to build in-world tests. This headless validation method verifies blocks, entities, structures, and world interactions directly in the game environment.

Can I run Minecraft GameTests and unit tests separately in GitHub Actions CI?

You can run Minecraft GameTests and unit tests separately in GitHub Actions CI by splitting fast JUnit 5 and MockBukkit tests from slower headless GameTests. This validates test layout and optimizes overall build execution time.

Does MockBukkit support testing Paper plugin permissions and commands without a server?

MockBukkit does support testing Paper plugin permissions and commands without a real server. It allows you to exercise Bukkit commands, events, inventory changes, and plugin lifecycle behavior entirely in a mocked environment.

Why do I need Gradle test configuration for Minecraft 1.21.x projects?

Gradle test configuration for Minecraft 1.21.x projects is needed to correctly structure fixtures and framework-specific assertions. It ensures proper validation of pure Java logic and headless in-game behavior across JUnit 5 and GameTests.

What is the difference between JUnit 5 unit tests and GameTests for Minecraft mods?

JUnit 5 unit tests verify pure Java or Kotlin logic like serialization and cooldowns, whereas GameTests handle NeoForge and Fabric in-world interactions. This distinction separates non-Minecraft behavior from actual gameplay logic validation.