minecraft-world-generation
CommunityCreate and validate Minecraft world generation.
AuthorJahrome907
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Minecraft world generation is complex to implement consistently across datapacks and mods. This Skill provides a structured, reusable approach to defining biomes, features, dimensions, and biome modifiers, enabling predictable, scalable worldgen development.
Core Features & Use Cases
- Datapack JSON worldgen for vanilla world customization, including placed_configured features and biome definitions.
- Mod + Datagen workflows for code-driven worldgen using NeoForge (Biome Modifiers) and Fabric (BiomeModification API).
- Validation tooling to ensure cross-reference integrity between dimension types, noise settings, features, and structures, reducing misconfigurations in large collections.
Quick Start
Create a minimal datapack at data/<namespace>/worldgen/ to define a biome and a placed feature, then validate with the validator.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: minecraft-world-generation Download link: https://github.com/Jahrome907/minecraft-agent-skills/archive/main.zip#minecraft-world-generation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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