minecraft-world-generation

Community

Create and validate Minecraft world generation.

AuthorJahrome907
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Minecraft world generation is complex to implement consistently across datapacks and mods. This Skill provides a structured, reusable approach to defining biomes, features, dimensions, and biome modifiers, enabling predictable, scalable worldgen development.

Core Features & Use Cases

  • Datapack JSON worldgen for vanilla world customization, including placed_configured features and biome definitions.
  • Mod + Datagen workflows for code-driven worldgen using NeoForge (Biome Modifiers) and Fabric (BiomeModification API).
  • Validation tooling to ensure cross-reference integrity between dimension types, noise settings, features, and structures, reducing misconfigurations in large collections.

Quick Start

Create a minimal datapack at data/<namespace>/worldgen/ to define a biome and a placed feature, then validate with the validator.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: minecraft-world-generation
Download link: https://github.com/Jahrome907/minecraft-agent-skills/archive/main.zip#minecraft-world-generation

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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