minemap-collision-and-bounding
CommunityMineMap collision and bounding: robust, fast.
Authorming1zhou88
Version1.0.0
Installs0
System Documentation
What problem does it solve?
MineMap Collision and Bounding provides a formalized approach to detect intersections among spatial primitives (AxisAlignedBoundingBox, OrientedBoundingBox, BoundingSphere) and runtime BVH-based collision for character movement and debugging bounding boxes.
Core Features & Use Cases
- Geometry-level intersection tests: AABB, OBB, and bounding-sphere checks for static and dynamic objects.
- Runtime collision: BVH-based collision handling for characters and movable entities, with visual debugging of bounding boxes.
- Integration patterns: expose primitives like AxisAlignedBoundingBox, OrientedBoundingBox, BoundingSphere and hooks such as map.setCollisionDetection(...) and map.collisionDetection.showBvhBoundingBox for practical workflows.
Quick Start
Initialize the collision system in a MineMap scene and validate AABB/OBB/sphere tests with the provided demo objects.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: minemap-collision-and-bounding Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-collision-and-bounding Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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