minemap-events-and-picking
CommunitySeamless MineMap event hooks and scene picking.
Authorming1zhou88
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Implement robust, consistent event subscription across MineMap layers and 3D objects, with reliable lifecycle management and unified picking interactions to build interactive maps.
Core Features & Use Cases
- Event subscription and lifecycle management using map.on, map.once, and map.off across 2D and 3D objects.
- Layer-level event proxies and selective binding to reduce overhead and improve responsiveness.
- Unified picking workflows for 2D layers and 3D scenes using GPU-based picking and feature queries.
- Demo-oriented guidance for building interactive tools, editors, and debug utilities.
Quick Start
Register a click event on a layer to fetch the first feature and display a popup.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: minemap-events-and-picking Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-events-and-picking Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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