minemap-layer-system

Community

Define and manage MineMap layers with clarity.

Authorming1zhou88
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Clarifies how to select and manage MineMap layers, preventing confusion between legacy layer paths and new scene-component workflows and defining consistent entry points for rendering.

Core Features & Use Cases

  • Clear guidance on layer lifecycle: add, remove, move, filter, and zoom range.
  • Emphasis on explicit layer ordering, per-layer paint vs layout properties, and symbol/layout semantics.
  • Concrete patterns and constraints for using scene components vs legacy entry points, with safe workflows and common pitfalls.

Quick Start

Identify whether to use a layer instead of scene components, choose a layer type, stabilize the source, set layout/paint properties, and explicitly control order and filters.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: minemap-layer-system
Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-layer-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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