minemap-layer-system
CommunityDefine and manage MineMap layers with clarity.
Software Engineering#demo-patterns#rendering-order#layer-system#MineMap#map-layer#scene-component#paint-properties
Authorming1zhou88
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Clarifies how to select and manage MineMap layers, preventing confusion between legacy layer paths and new scene-component workflows and defining consistent entry points for rendering.
Core Features & Use Cases
- Clear guidance on layer lifecycle: add, remove, move, filter, and zoom range.
- Emphasis on explicit layer ordering, per-layer paint vs layout properties, and symbol/layout semantics.
- Concrete patterns and constraints for using scene components vs legacy entry points, with safe workflows and common pitfalls.
Quick Start
Identify whether to use a layer instead of scene components, choose a layer type, stabilize the source, set layout/paint properties, and explicitly control order and filters.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: minemap-layer-system Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-layer-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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