minemap-lighting-and-shadows

Configure MineMap lighting and shadow systems with performance-conscious defaults.

3|Updated Mar 20, 2026
One-click install
npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-lighting-and-shadows
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: minemap-lighting-and-shadows
Source: https://github.com/ming1zhou88/minemap-skills/tree/main/skills/minemap-lighting-and-shadows
Command: npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-lighting-and-shadows

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

MineMap lighting and shadows are complex to configure across scenes; this skill provides a structured approach to enable global lighting, shadow casting, and sun-time control for consistent visuals and performance.

Core Features & Use Cases

  • Global lighting entry points: enableLight, enableShadow, setShadowType, and setSunLightTime to drive consistent illumination.
  • Shadow discipline: guidance on when to enable shadows, how to configure castShadow/receiveShadow flags, and how to tune shadow parameters for performance.
  • Demo patterns and workflows: recommended setups for sun-dlight dominance, custom lights, and visual debugging.

Quick Start

Enable lighting and shadows on a MineMap scene, configure a shadow type, and set the sun time to start testing.

Frequently Asked Questions about minemap-lighting-and-shadows

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I enable lighting and shadows in a MineMap 3D scene?

To enable lighting and shadows in a MineMap 3D scene, use the enableLight and enableShadow entry points, then configure shadow parameters and set castShadow and receiveShadow flags on scene objects.

What's the best way to configure sun light time in MineMap?

Use the setSunLightTime function to configure sun light time in MineMap, establishing a sun-dlight dominance setup for consistent scene illumination and visual debugging workflows.

How do I set shadow type for real-time 3D MineMap rendering?

Use the setShadowType function to set shadow type for real-time 3D MineMap rendering, applying performance-conscious defaults to maintain consistent shadow quality across scenes.

Why are my MineMap shadows not casting properly on scene objects?

MineMap shadows may not cast properly if castShadow and receiveShadow flags are not configured on scene objects, or if shadow parameters are not tuned with performance-conscious defaults.

Can I manage ambient light and custom lights together in MineMap scenes?

Yes, you can manage ambient light and custom lights together in MineMap scenes by structuring global lighting entry points alongside sun-dlight dominance setups for consistent illumination.