minemap-lighting-and-shadows
CommunityEnable and tune MineMap lighting and shadows.
Authorming1zhou88
Version1.0.0
Installs0
System Documentation
What problem does it solve?
MineMap lighting and shadows are complex to configure across scenes; this skill provides a structured approach to enable global lighting, shadow casting, and sun-time control for consistent visuals and performance.
Core Features & Use Cases
- Global lighting entry points: enableLight, enableShadow, setShadowType, and setSunLightTime to drive consistent illumination.
- Shadow discipline: guidance on when to enable shadows, how to configure castShadow/receiveShadow flags, and how to tune shadow parameters for performance.
- Demo patterns and workflows: recommended setups for sun-dlight dominance, custom lights, and visual debugging.
Quick Start
Enable lighting and shadows on a MineMap scene, configure a shadow type, and set the sun time to start testing.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: minemap-lighting-and-shadows Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-lighting-and-shadows Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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