minemap-lighting-and-shadows

Community

Enable and tune MineMap lighting and shadows.

Authorming1zhou88
Version1.0.0
Installs0

System Documentation

What problem does it solve?

MineMap lighting and shadows are complex to configure across scenes; this skill provides a structured approach to enable global lighting, shadow casting, and sun-time control for consistent visuals and performance.

Core Features & Use Cases

  • Global lighting entry points: enableLight, enableShadow, setShadowType, and setSunLightTime to drive consistent illumination.
  • Shadow discipline: guidance on when to enable shadows, how to configure castShadow/receiveShadow flags, and how to tune shadow parameters for performance.
  • Demo patterns and workflows: recommended setups for sun-dlight dominance, custom lights, and visual debugging.

Quick Start

Enable lighting and shadows on a MineMap scene, configure a shadow type, and set the sun time to start testing.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: minemap-lighting-and-shadows
Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-lighting-and-shadows

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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