minemap-model-runtime-debug
CommunityRun-time debugging for MineMap models.
Software Engineering#model#wireframe#texture#minemap#runtime-debugging#scene-model#attribute-overlay
Authorming1zhou88
Version1.0.0
Installs0
System Documentation
What problem does it solve?
MineMap runtime debugging needs a clear, repeatable way to observe and adjust 3D models during development, including exploded views, material and texture updates, wireframe visualization, and runtime attribute overlays.
Core Features & Use Cases
- Expose and orchestrate runtime capabilities for SceneModel, accurateBounding, distanceDisplayCondition, and wireframe controls.
- Support demo-oriented patterns such as exploded views, model viewers, and attribute overlays while avoiding reliance on private demo fields.
- Provide clear guidelines for when to enable modes like wireframes and accurate bounding boxes to diagnose visibility and rendering issues.
Quick Start
Load a 3D model, enable the embedded wireframe view, and tune distanceDisplayCondition to observe runtime visibility of components.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: minemap-model-runtime-debug Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-model-runtime-debug Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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