minemap-model-runtime-debug

Community

Run-time debugging for MineMap models.

Authorming1zhou88
Version1.0.0
Installs0

System Documentation

What problem does it solve?

MineMap runtime debugging needs a clear, repeatable way to observe and adjust 3D models during development, including exploded views, material and texture updates, wireframe visualization, and runtime attribute overlays.

Core Features & Use Cases

  • Expose and orchestrate runtime capabilities for SceneModel, accurateBounding, distanceDisplayCondition, and wireframe controls.
  • Support demo-oriented patterns such as exploded views, model viewers, and attribute overlays while avoiding reliance on private demo fields.
  • Provide clear guidelines for when to enable modes like wireframes and accurate bounding boxes to diagnose visibility and rendering issues.

Quick Start

Load a 3D model, enable the embedded wireframe view, and tune distanceDisplayCondition to observe runtime visibility of components.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: minemap-model-runtime-debug
Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-model-runtime-debug

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.