minemap-style-and-data

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3|Updated Mar 20, 2026
One-click install
npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-style-and-data
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: minemap-style-and-data
Source: https://github.com/ming1zhou88/minemap-skills/tree/main/skills/minemap-style-and-data
Command: npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-style-and-data

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

MineMap style and data workflows are standardized to ensure consistent map rendering, efficient asset management, and reliable data updates across projects.

Core Features & Use Cases

  • Style versioning and structure: MineMap style spec version 8 with core fields like sources, layers, sprite, and glyphs.
  • Data sources and layers: Manage vectors, rasters, geojson, and images; transition away from deprecated 3d-model/3d-tiles approaches by using addSceneComponent when appropriate.
  • Resource handling: Centralized image and asset handling, including loading and updating images, sprites, and glyphs.
  • Data utilities: Access WMTS capabilities, capability-based options, RTL plugin configuration, and helper utilities under source/index.js.
  • Common patterns: Initialize map, add sources/layers, and perform safe data updates to avoid flicker.

Quick Start

Initialize a MineMap instance, then add a GeoJSON source and a simple layer to render your data.

Frequently Asked Questions about minemap-style-and-data

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add a GeoJSON source and layer to a MineMap instance?

To add GeoJSON sources and layers to MineMap, initialize the map instance and apply standard style v8 workflows for layer operations and data utilities to render your data consistently.

What is the correct MineMap style version structure for map rendering?

The MineMap style structure follows style spec version 8, requiring core fields including sources, layers, sprite, and glyphs to ensure consistent map rendering across projects.

Can I use WMTS capabilities and RTL plugins with MineMap data sources?

Yes, MineMap supports WMTS capabilities and capability-based options, alongside RTL plugin configuration and helper utilities under source/index.js for managing data sources.

How do I handle image and sprite updates in MineMap without flicker?

To avoid flicker during image and sprite updates in MineMap, apply centralized resource handling patterns and perform safe data updates after initializing sources and layers.

When should I use addSceneComponent instead of deprecated 3d-model approaches in MineMap?

You should use addSceneComponent for 3d-model and 3d-tiles approaches in MineMap, transitioning away from deprecated methods to ensure reliable data updates and efficient asset management.