mobile-app

Generates single-screen mobile app mockups rendered inside a pixel-accurate iPhone 15 Pro HTML frame.

Updated May 20, 2026
One-click install
npx skills add https://github.com/Keimoshi/Silverloft --skill mobile-app-keimoshi
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: mobile-app
Source: https://github.com/Keimoshi/Silverloft/tree/main/open-design-port/skills/mobile-app
Command: npx skills add https://github.com/Keimoshi/Silverloft --skill mobile-app-keimoshi

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) and assets (resource) components.

What problem does it solve? Designing a convincing mobile app mockup from scratch is slow and often produces generic cards that don't look like a real phone. This Skill produces a single, polished mobile screen inside a pixel-accurate iPhone 15 Pro frame (Dynamic Island, SVG status bar, home indicator) by copying a seed template and pasting one of six proven screen archetypes. ## Core Features & Use Cases - Pixel-accurate device frame: The seed assets/template.html pre-draws the Dynamic Island, status bar SVG icons, home indicator, side rails, and tab bar so the result looks like a real phone, not a card. - Six screen archetypes: references/layouts.md provides paste-ready layouts for Feed, Detail, Onboarding, Profile, Checkout, and Focus/hero-card screens, mapped to common brief language. - Design-system integration: Six :root CSS variables map directly to an active DESIGN.md, with serif display type, mono numerics, and a strict two-use accent budget. - Use Case: Given a brief like "a focus timer app screen", copy the seed, paste Archetype F, fill in real copy, run the P0 checklist, and emit a single self-contained HTML artifact. ## Quick Start Use the mobile-app skill to create an iPhone mockup of a focus timer screen with a countdown card, today's stats, and an up-next task list.

Frequently Asked Questions about mobile-app

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a mobile app UI mockup in HTML?

Copy the seed template.html, replace its six :root CSS variables with your design system tokens, then paste one screen archetype from layouts.md into the content region. Fill in real copy, run the checklist, and emit the result as a single HTML artifact.

What screen types does this mobile mockup skill support?

It supports six archetypes: Feed, Detail, Onboarding, Profile, Checkout, and Focus/hero-card. Each maps to common brief keywords like inbox, article, sign-up, account, payment, or timer, and you pick exactly one per screen.

Can I use external images in the mobile screen mockup?

No. External image URLs are prohibited because they break the preview iframe and look fake when they fail to load. Use the built-in .ph-img placeholder class for hero images, avatars, and illustrations instead.

Why does my mobile mockup look like a card instead of a phone?

This happens when the device frame is rewritten with small border-radius or the Dynamic Island, status bar SVGs, or home indicator are removed. Keep the seed frame markup intact; the outer corners should be ~56px and the inner screen ~44px.

When should the tab bar be removed from a mobile screen?

Drop the entire tab bar for Onboarding, Detail, and Checkout archetypes, which don't show one in real apps. Keep it for Feed, Profile, and Focus screens where bottom navigation is expected.