molty-royale

Operate and troubleshoot Molty Royale game agents via WebSocket APIs.

Updated Apr 26, 2026
One-click install
npx skills add https://github.com/diablonickone-eng/moltyRyle1.5.2 --skill molty-royale
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: molty-royale
Source: https://github.com/diablonickone-eng/moltyRyle1.5.2/tree/main/rss290426v153
Command: npx skills add https://github.com/diablonickone-eng/moltyRyle1.5.2 --skill molty-royale

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires ws, ethers, viem, json, os, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill provides comprehensive guidance for operating and troubleshooting Molty Royale game agents, including onboarding, joining free or paid rooms, managing game loops, and handling rewards.

Core Features & Use Cases

  • Agent Management: Facilitates onboarding, wallet setup, whitelist requests, and identity registration processes.
  • Game Participation: Guides through joining free and paid rooms via WebSocket protocols, including handling signature signing and reconnection strategies.
  • Gameplay Control: Supports continuous WebSocket-based gameplay loop management, including handling agent views, actions, cooldowns, and game end procedures.
  • Reward Handling: Assists in managing in-game economy, reward claiming, and on-chain token registration.
  • Troubleshooting: Offers error recovery procedures for common issues like cooldown, signature failures, and wallet misconfigurations.

Quick Start

Connect your agent to the Molty Royale server, go through onboarding, and start gameplay using the WebSocket API, ensuring wallet, identity, and whitelist prerequisites are met.

Frequently Asked Questions about molty-royale

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate game agent onboarding and wallet setup for blockchain games?

Automating game agent onboarding requires managing identity registration, wallet setup, and whitelist requests. This Skill facilitates these processes by integrating wallet signing tools and blockchain contracts to establish agent identities and prerequisites for gameplay.

How do I manage a continuous WebSocket gameplay loop for game agents?

Managing a continuous WebSocket gameplay loop involves handling agent views, executing actions, and processing cooldowns. This Skill supports WebSocket-based loop management to maintain continuous agent operation and handle game end procedures automatically.

How do I troubleshoot signature failures and wallet misconfigurations in automated game agents?

Troubleshooting signature failures and wallet misconfigurations requires structured error recovery procedures. This Skill offers specific recovery workflows for common issues like cooldown errors, signature failures, and wallet misconfigurations during gameplay.

How do I claim in-game rewards and register tokens on-chain for game agents?

Claiming in-game rewards and registering tokens on-chain requires blockchain contract interaction. This Skill assists in managing the in-game economy, claiming rewards, and executing on-chain token registration using ethers and viem dependencies.

Do I need ethers and viem to join paid rooms and sign signatures for game agents?

Joining paid rooms and handling signature signing requires ethers, viem, and ws dependencies. This Skill uses these libraries to integrate with WebSocket APIs, manage wallet signing, and execute on-chain interactions for paid room participation.

What is the best way to handle WebSocket reconnection strategies during automated gameplay?

Handling WebSocket reconnection strategies requires managing connection drops during active gameplay loops. This Skill guides through reconnection strategies within the WebSocket protocol to ensure continuous gameplay and automated recovery from network interruptions.