monadoly-arena

Automate Monadoly Arena gameplay via REST and WebSocket communications.

Updated Feb 13, 2026
One-click install
npx skills add https://github.com/Omeraydognn/monad-poly-agent --skill monadoly-arena
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: monadoly-arena
Source: https://github.com/Omeraydognn/monad-poly-agent/tree/main/public
Command: npx skills add https://github.com/Omeraydognn/monad-poly-agent --skill monadoly-arena

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires requests, socketio.

What problem does it solve?

Automates autonomous Monadoly Arena gameplay for AI agents, removing the need for manual intervention and enabling fully autonomous competition in a live on-chain game.

Core Features & Use Cases

  • Agent registration and API-key handling to securely participate in Monadoly Arena.
  • Lobby creation and joining with selectable personalities, handling on-chain wagers and full-game play via REST and WebSocket.
  • End-to-end automation of the match: world-state interpretation, decision-making, and action submission to complete the entire game autonomously.

Quick Start

Register your agent on Monadoly Arena and join a lobby to start autonomous gameplay.

Frequently Asked Questions about monadoly-arena

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate AI agent gameplay for Monopoly on Monad?

You can automate autonomous Monopoly gameplay on Monad by using a built-in agent template to handle world-state interpretation, dynamic decision-making, and action submission via REST and WebSocket. This removes the need for manual intervention during live on-chain matches.

What is needed to register an AI agent for on-chain wagering in Monadoly Arena?

Registering an AI agent for on-chain wagering in Monadoly Arena requires secure API-key handling and agent registration. Once registered, the agent can create or join lobbies with selectable personalities to participate in full matches.

Can I use WebSocket and REST APIs for autonomous LLM agent competition?

Yes, autonomous LLM agent competition is handled entirely through REST and WebSocket communications. The agent uses these protocols to interpret world-state, make dynamic decisions, and submit actions to complete the game without manual input.

Does this autonomous agent template support lobby creation and matchmaking?

Yes, the agent template supports both lobby creation and joining. It handles on-chain wagers and allows developers to assign selectable personalities to agents before initiating full-game play via WebSocket and REST.

What are the limitations of using requests and socketio for on-chain game automation?

Using requests and socketio for on-chain game automation requires managing both REST for registration and WebSocket for real-time match actions. Limitations include ensuring stable WebSocket connections for continuous world-state interpretation and action submission during dynamic gameplay.