motion-gpu-adapters-wgsl
OfficialCoordinate MotionGPU adapters across frameworks.
AuthorMotion-Core
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Standardize and accelerate cross-framework development by building and editing MotionGPU core with Svelte/React/Vue adapters, ensuring shader materials, runtime hooks, and render logic work identically across platforms.
Core Features & Use Cases
- Provides a single source of truth for public entrypoints (core, advanced, svelte, react, vue) and maps adapter differences to keep code portable.
- Guides implementing or refactoring FragCanvas-based components, defineMaterial shaders, useFrame runtime, textures/useTexture workflows, render passes and targets, compute shaders and storage buffers, render-mode scheduling, and error handling/diagnostics.
Quick Start
Define a minimal material with defineMaterial and render it with FragCanvas to validate cross-adapter compatibility.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: motion-gpu-adapters-wgsl Download link: https://github.com/Motion-Core/motion-gpu/archive/main.zip#motion-gpu-adapters-wgsl Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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