move-ai-motion-capture

Plan and validate markerless human motion capture workflows with Move AI products.

123|21|Updated Jul 11, 2026
One-click install
npx skills add https://github.com/calesthio/generative-media-skills --skill move-ai-motion-capture
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: move-ai-motion-capture
Source: https://github.com/calesthio/generative-media-skills/tree/main/skills/providers/motion-capture/move-ai-motion-capture
Command: npx skills add https://github.com/calesthio/generative-media-skills --skill move-ai-motion-capture

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps production teams plan and execute reliable markerless human motion capture with Move AI, reducing failed takes, unsuitable product choices, retargeting errors, and privacy risks.

Core Features & Use Cases

  • Product Selection: Choose Move One for short, single-performer, single-camera workflows and Genesis for multi-person, multi-camera, local-processing studio capture.
  • Production Planning: Define camera, hardware, calibration, actor profile, wardrobe, lighting, blocking, processing, and shoot-day QA requirements.
  • Validation and Delivery: Troubleshoot tracking issues, validate skeletons and retargeting, plan exports for DCCs and game engines, and manage consent, rights, privacy, and production archives.
  • Use Case: Prepare a Genesis dance shoot with five performers, validate calibration and actor tracks, investigate foot sliding or limb pops, and approve FBX exports for Unreal retargeting.

Quick Start

Use the Move AI motion capture skill to plan a five-person Genesis dance shoot with hardware checks, calibration steps, performer setup, processing QA, retargeting validation, export requirements, and consent controls.

Frequently Asked Questions about move-ai-motion-capture

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan a multi-camera motion capture shoot with Move AI Genesis?

Plan a Move AI Genesis motion capture shoot by defining multi-camera hardware setups, calibration steps, performer profiles, wardrobe and lighting controls, and shoot-day production QA requirements to ensure reliable tracking.

What is the difference between Move One and Genesis for markerless motion capture?

Move One supports single-camera solo capture for short, single-performer workflows, while Genesis handles multi-person, multi-camera studio capture with local processing.

Can I retarget Move AI motion capture exports to Unreal game engines?

Yes, you can retarget Move AI motion capture exports to Unreal game engines. Validate skeletons, troubleshoot foot sliding or limb pops, and plan FBX exports for DCC and game-engine retargeting.

Why does my Move AI motion capture have foot sliding and tracking errors?

Foot sliding and tracking errors in Move AI motion capture often stem from poor calibration, lighting, or wardrobe controls. Troubleshoot by validating actor tracks, reviewing biomechanics, and checking camera setups.

Do I need consent and privacy safeguards for Move AI motion capture?

Yes, consent and privacy safeguards are required for Move AI motion capture. Manage consent rights, privacy controls, and production archives to ensure compliant markerless human motion capture.