msw-combat-system
CommunityMaster the MSW combat system with AI-driven workflows.
AuthorMSW-Git
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill unit provides a comprehensive guide to integrating the MSW combat system, offering an AI-driven approach to managing combat workflows in MapleStory Worlds.
Core Features & Use Cases
- Attack to Hit Pipeline: Detailed instructions for implementing the entire attack-to-hit process, including damage calculation, hit reactions, and game feel effects.
- Damage Model: Explanation of how damage is calculated, including critical hits and hit counts.
- Hit Reaction: Guidance on implementing knockback, i-frame, status effects, and other hit reactions.
- Game Feel: Coverage of native game feel features like hit stop, camera shake, and visual effects.
- Death and Revive: How to handle death and revive events for players and NPCs.
- Event Bus: Description of the event bus system for handling combat-related events.
- AI Integration: How to integrate AI functionality using FSMs, BTs, and custom scripts.
- UI Elements: Information on implementing HP bars, damage numbers, and other UI elements related to combat.
- DefaultPlayer: Native combat features available in the DefaultPlayer entity.
Quick Start
To begin, load the msw-combat-system skill in your AI coding tool and explore the detailed documentation provided in the references directory.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: msw-combat-system Download link: https://github.com/MSW-Git/msw-ai-coding-plugins-official/archive/main.zip#msw-combat-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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