multiplatform-conversion
CommunityConvert desktop FRB2 apps to web BlazorGL.
Authorvchelaru
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Converts a single-target FlatRedBall2 desktop sample into a dual-target project (desktop + KNI BlazorGL) to enable browser/web deployment.
Core Features & Use Cases
- Dual-head project layout: Common + Desktop + BlazorGL heads to run the same game on desktop and in web browsers.
- Backend-by-TFM wiring: selects net8.0 for KNI/BlazorGL and net10.0 for MonoGame desktop, preventing cross-backend conflicts.
- Content and pipeline guidance: explains how to organize Content/, assets, and how to verify builds across targets.
- Real-world porting guidance: references samples like ShmupSpace and PlatformKing as port templates.
Quick Start
Start with a working desktop FRB2 sample and port it to the dual-head project layout following the guidance in this skill.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: multiplatform-conversion Download link: https://github.com/vchelaru/FlatRedBall2/archive/main.zip#multiplatform-conversion Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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