multiplayer-readiness
CommunityAudit code for reliable multiplayer readiness.
Software Engineering#state-management#multiplayer#readiness#determinism#client-server#code-audit#pattern-detection
AuthorTristan578
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Audit SpawnForge code for changes that block future multiplayer networking. Use when modifying state management, entity systems, or the command pipeline — flags non-deterministic state, client-authoritative patterns, and unsyncable mutations.
Core Features & Use Cases
- Red Flags to Check: identify global mutable singletons, implicit local-only assumptions, non-deterministic command handling, direct state mutations outside the command pipeline, large command payloads, and client-side authority risks.
- Scope of Application: review changes in state management, entity systems, and the command pipeline across PRs and feature branches.
- Use Case: during a code review, run the reviewer to flag patterns and generate a report with concrete remediations.
Quick Start
Review the codebase and generate a report highlighting multiplayer readiness risks, with recommended guardrails and refactors for the ECS and command handling paths.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: multiplayer-readiness Download link: https://github.com/Tristan578/project-forge/archive/main.zip#multiplayer-readiness Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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