multiplayer-readiness

Community

Audit code for reliable multiplayer readiness.

AuthorTristan578
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Audit SpawnForge code for changes that block future multiplayer networking. Use when modifying state management, entity systems, or the command pipeline — flags non-deterministic state, client-authoritative patterns, and unsyncable mutations.

Core Features & Use Cases

  • Red Flags to Check: identify global mutable singletons, implicit local-only assumptions, non-deterministic command handling, direct state mutations outside the command pipeline, large command payloads, and client-side authority risks.
  • Scope of Application: review changes in state management, entity systems, and the command pipeline across PRs and feature branches.
  • Use Case: during a code review, run the reviewer to flag patterns and generate a report with concrete remediations.

Quick Start

Review the codebase and generate a report highlighting multiplayer readiness risks, with recommended guardrails and refactors for the ECS and command handling paths.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: multiplayer-readiness
Download link: https://github.com/Tristan578/project-forge/archive/main.zip#multiplayer-readiness

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.