music-producer

Generate custom game BGM music from user-defined style, mood, and BPM parameters.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill music-producer-haitao2016
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: music-producer
Source: https://github.com/haitao2016/--Skill/tree/main/%40Huiyu-Skill_music-producer
Command: npx skills add https://github.com/haitao2016/--Skill --skill music-producer-haitao2016

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires text_to_music, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill streamlines the process of creating custom game BGM and music, offering a hassle-free experience with a wide range of options.

Core Features & Use Cases

  • Custom Music Generation: Create game BGM based on user-defined styles, structures, and parameters.
  • Style Matrix: Offers a comprehensive list of music styles and structures to choose from.
  • Use Case: Imagine you need a BGM for a fantasy game. Use this Skill to generate music with a cinematic orchestral style, epic structure, and the instruments of your choice.

Quick Start

Start the music production mode. Choose 'Game BGM' as the purpose, select 'Cinematic Orchestral' as the style, and 'Full orchestra with brass fanfare and timpani' as the instruments. Set the BPM to 140, the mood to 'epic', and the duration to '2-3 minutes'. Confirm the prompt and generate the music.

Frequently Asked Questions about music-producer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate custom game BGM using specific instruments and mood?

To generate custom game BGM, you define specific parameters including style, structure, instruments, mood, and BPM. This Skill uses your inputs to produce tailored orchestral or game music effortlessly.

What's the best way to create orchestral music for a fantasy game development workflow?

Creating orchestral music for fantasy games involves selecting a cinematic style, epic structure, and defining instruments like brass and timpani. The Skill streamlines BGM creation for game development workflows using these exact parameters.

Do I need a text_to_music model to create game music with this Skill?

Yes, you need a text_to_music model and its associated parameters to create game music. This Skill depends on text_to_music to process your defined styles, structures, and instruments for BGM generation.

Can I set the BPM and duration when generating game music?

Yes, you can set the BPM and duration when generating game music. The Skill accepts user-defined parameters like a BPM of 140 and a duration of 2-3 minutes to customize your BGM creation.

What music styles and structures are available for game BGM creation?

Game BGM creation offers a comprehensive style matrix with various music styles and structures to choose from. Options include cinematic orchestral styles with epic structures tailored to your specific game development needs.

How does custom music generation handle mood and instrument selection?

Custom music generation handles mood and instrument selection by applying your user-defined parameters to the text_to_music model. This allows you to specify exact instruments and moods like 'epic' for your generated BGM.