What problem does it solve? Game music generation often produces generic stock-sounding tracks that don't loop cleanly or match a project's audio direction. This Skill turns a structured prompt (tempo, key, instrumentation, mood, structural cue) into a usable looped or linear music track, imports it into the project, marks the loop point, and wires it to an AudioStreamPlayer on the Music bus. ## Core Features & Use Cases - Prompt engineering for music generation: Builds precise ElevenLabs Music prompts with BPM, key/mode, named instruments, mood, and structural cues instead of vague genre adjectives. - Loop vs cinematic handling: Authors loops at 30-60s with a marked loop point in the MP3 import settings, or linear cinematic tracks at 60-300s for cutscenes and endings. - Engine integration: Imports the rendered MP3 and configures an AudioStreamPlayer on the Music bus at -8 dB, with an optional two-player crossfade script for gapless looping. - Use Case: You need a calm exploration loop for a level. The Skill reads your audio bible, generates a 60s D minor cello-and-piano loop, imports it as calm_exploration.mp3, sets loop=true in the import file, and wires it to autoplay on the Music bus. ## Quick Start Ask your agent to generate a 60-second calm exploration music loop at 85 BPM in D minor and wire it to the Music bus in the main scene.