n64-decomp-ido

Configure IDO-based N64 decompilation builds with asm-processor integration for C compilation.

2|Updated Jan 21, 2026
One-click install
npx skills add https://github.com/marijnvdwerf/agent-skills --skill n64-decomp-ido
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: n64-decomp-ido
Source: https://github.com/marijnvdwerf/agent-skills/tree/main/skills/n64-decomp-ido
Command: npx skills add https://github.com/marijnvdwerf/agent-skills --skill n64-decomp-ido

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps configure and integrate the IDO-based C compilation workflow for Nintendo 64 decompilation projects, simplifying setup and build steps.

Core Features & Use Cases

  • ASM-processor integration: coordinates between IDO and an external asm-processor to enable inline-assembly-like behavior.
  • Build configuration: outlines how to configure IDO-based builds with cross-compilers and assembler flags.
  • Use Case: When you want to enable C with IDO and add inline-assembly-like integration for a N64 decomp project, this skill provides the necessary tooling and steps.

Quick Start

Use the n64-decomp-ido skill to set up the IDO-based N64 decompilation project for C compilation and asm-processor integration.

Frequently Asked Questions about n64-decomp-ido

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up IDO for N64 decompilation with asm-processor integration?

IDO for N64 decompilation is configured by coordinating the IDO compiler with an external asm-processor, setting cross-compiler flags and build scripts to enable inline-assembly-like C compilation behavior.

What does asm-processor integration do in an IDO-based build?

Asm-processor integration in an IDO-based build coordinates between the IDO C compiler and assembly files, enabling inline-assembly-like behavior for N64 decompilation projects.

Can I use this IDO build configuration for cross-compiling N64 targets?

Yes, this IDO build configuration supports cross-compiling N64 targets by applying cross-compiler setup and assembler flags to create a reproducible build workflow.

What's the best way to configure cross-assembly workflow for a Nintendo 64 decomp project?

The best way to configure a cross-assembly workflow for a Nintendo 64 decomp project is integrating IDO flags and asm-processor tooling into a unified build configuration.

Do I need specific cross-compiler setup to enable C compilation with IDO?

Yes, enabling C compilation with IDO requires specific cross-compiler setup and build scripting to properly pass IDO flags and integrate asm-processor tooling for N64 targets.