nav-turn

Turn agents to cardinal directions and snap to block centers in Minecraft-like environments.

10|Updated Jul 22, 2025
One-click install
npx skills add https://github.com/bdambrosio/Cognitive_workbench --skill nav-turn
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: nav-turn
Source: https://github.com/bdambrosio/Cognitive_workbench/tree/main/src/world-tools/minecraft/nav-turn
Command: npx skills add https://github.com/bdambrosio/Cognitive_workbench --skill nav-turn

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill allows an agent to precisely control its orientation within a 3D environment, enabling more accurate navigation and interaction with the world.

Core Features & Use Cases

  • Cardinal Direction Turning: Turn exactly 90, 180, or 270 degrees relative to the current facing.
  • Snap to Block Center: Ensures the agent is perfectly aligned within a grid block after turning.
  • Use Case: Before moving forward to a specific location, use nav-turn to face the correct direction, ensuring the subsequent movement command is executed as intended.

Quick Start

Turn the agent 90 degrees to its right.

Frequently Asked Questions about nav-turn

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn a Minecraft agent to face exact cardinal directions?

To turn a Minecraft agent to face cardinal directions, use atomic orientation operations to rotate precisely 0, 90, 180, or 270 degrees relative to the current facing yaw.

How does snap to block center work when navigating a game agent?

Snap to block center works by validating the agent's position after turning, ensuring the game agent is perfectly aligned within the 3D grid block before executing subsequent movement commands.

Can I use cardinal direction turning before moving forward in a 3D environment?

Yes, you can use cardinal direction turning before moving forward in a 3D environment to face the correct direction, ensuring the subsequent forward movement command executes accurately toward the target location.

Does agent orientation require precise yaw and pitch control validation?

Yes, agent orientation requires precise yaw and pitch control validation, checking the rotation success against environment status and snap-to-position success to confirm the cardinal direction alignment.

What are the limitations of using atomic orientation operations for navigation?

The limitation of atomic orientation operations is that they only control agent orientation and block center snapping; they do not execute forward movement, requiring sequential navigation task steps to reach a destination.